-- 基础信息 local base_info = { group_id = 240653001 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 1008, monster_id = 25310101, pos = { x = 3.787, y = 0.192, z = -2.572 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1008 }, pose_id = 1 }, { config_id = 1011, monster_id = 25310301, pos = { x = -0.030, y = 0.192, z = -3.311 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 6104, 1008 } }, { config_id = 1012, monster_id = 25310201, pos = { x = -4.607, y = 0.192, z = -2.466 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1008 }, pose_id = 1 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 1001, gadget_id = 70360010, pos = { x = 0.100, y = 0.036, z = 3.216 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop } } -- 区域 regions = { { config_id = 1002, shape = RegionShape.CUBIC, size = { x = 50.000, y = 15.000, z = 5.000 }, pos = { x = -0.007, y = 3.752, z = 22.461 } } } -- 触发器 triggers = { { config_id = 1001002, name = "ENTER_REGION_1002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1002", action = "action_EVENT_ENTER_REGION_1002", forbid_guest = false }, { config_id = 1001003, name = "SELECT_OPTION_1003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_1003", action = "action_EVENT_SELECT_OPTION_1003", trigger_count = 0 }, { config_id = 1001004, name = "CHALLENGE_SUCCESS_1004", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_1004" }, { config_id = 1001005, name = "CHALLENGE_FAIL_1005", event = EventType.EVENT_CHALLENGE_FAIL, source = "", condition = "", action = "action_EVENT_CHALLENGE_FAIL_1005" }, { config_id = 1001023, name = "ANY_MONSTER_LIVE_1023", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_1023", action = "action_EVENT_ANY_MONSTER_LIVE_1023", trigger_count = 0 } } -- 变量 variables = { { config_id = 1, name = "challenge", value = 0, no_refresh = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 1001 }, regions = { 1002 }, triggers = { "ENTER_REGION_1002", "SELECT_OPTION_1003" }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { 1008, 1011, 1012 }, gadgets = { }, regions = { }, triggers = { "CHALLENGE_SUCCESS_1004", "CHALLENGE_FAIL_1005", "ANY_MONSTER_LIVE_1023" }, rand_weight = 100 }, { -- suite_id = 3, -- description = , monsters = { }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 4, -- description = , monsters = { }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_1002(context, evt) if evt.param1 ~= 1002 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_1002(context, evt) -- 改变指定group组240653001中, configid为1001的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240653001, 1001, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId") return -1 end -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240653001, 1001, {7}) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid") return -1 end return 0 end -- 触发条件 function condition_EVENT_SELECT_OPTION_1003(context, evt) -- 判断是gadgetid 1001 option_id 7 if 1001 ~= evt.param1 then return false end if 7 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_SELECT_OPTION_1003(context, evt) -- 将configid为 1001 的物件更改为状态 GadgetState.GearStop if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1001, GadgetState.GearStop) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240653002, suite = 2 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 240653001, 2) -- 删除指定group: 240653001 ;指定config:1001;物件身上指定option:7; if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240653001, 1001, 7) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId") return -1 end -- 将本组内变量名为 "challenge" 的变量设置为 1 if 0 ~= ScriptLib.SetGroupVariableValue(context, "challenge", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable") return -1 end return 0 end -- 触发操作 function action_EVENT_CHALLENGE_SUCCESS_1004(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240653002, suite = 1 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end return 0 end -- 触发操作 function action_EVENT_CHALLENGE_FAIL_1005(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240653002, suite = 1 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end -- 将configid为 1001 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1001, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240653001, 1001, {7}) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid") return -1 end -- 删除suite2的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 240653001, 2) -- 变量"challenge"赋值为0 ScriptLib.SetGroupVariableValue(context, "challenge", 0) return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_LIVE_1023(context, evt) if 1008 ~= evt.param1 then return false end -- 判断变量"challenge"为1 if ScriptLib.GetGroupVariableValue(context, "challenge") ~= 1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_LIVE_1023(context, evt) -- 创建编号为1(该挑战的识别id),挑战内容为191的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型 if 0 ~= ScriptLib.ActiveChallenge(context, 1, 191, 360, 240653001, 3, 0) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge") return -1 end -- 将本组内变量名为 "challenge" 的变量设置为 2 if 0 ~= ScriptLib.SetGroupVariableValue(context, "challenge", 2) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable") return -1 end return 0 end