--[[ 2.3导能原盘-物件增幅装置 ]] --[[ local defs = { } ]] local extraTriggers={ { config_id = 8000001,name = "ANY_MONSTER_LIVE", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "", action = "action_Set_SGV", trigger_count = 0 }, { config_id = 8000002, name = "EVENT_ANY_GADGET_DIE", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "action_Refresh_SGV", trigger_count = 0 }, { config_id = 8000003, name = "EVENT_GADGET_CREATE", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "", action = "action_Refresh_SGV", trigger_count = 0 }, { config_id = 8000004, name = "EVENT_GROUP_LOAD", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD", trigger_count = 0 }, } function LF_Initialize_Group(triggers, suites) for i=1,#extraTriggers do table.insert(triggers, extraTriggers[i]) table.insert(suites[init_config.suite].triggers,extraTriggers[i].name) end end function action_EVENT_GROUP_LOAD(context,evt) for i=1,#monsters do ScriptLib.CreateMonsterWithGlobalValue(context, monsters[i].config_id,{["SGV_Energy_Level"] = 0}) end return 0 end function action_Set_SGV(context,evt) local powerGadgetNum=0 --根据group内残留的增幅器数量来给怪物上SGV powerGadgetNum=ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = defs.group_id,gadget_id={70350201}}) ScriptLib.SetEntityServerGlobalValueByConfigId(context, evt.param1, "SGV_Energy_Level", powerGadgetNum) return 0 end function action_Refresh_SGV(context,evt) --物件数量发生变动时修改group内怪物的层数 local powerGadgetNum=0 --根据group内残留的增幅器数量来给怪物上SGV powerGadgetNum=ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = defs.group_id,gadget_id={70350201}}) local monsterTable=ScriptLib.GetGroupAliveMonsterList(context,defs.group_id) if monsterTable~=nil and monsterTable~=-1 then for i=1,#monsterTable do ScriptLib.SetEntityServerGlobalValueByConfigId(context, monsterTable[i], "SGV_Energy_Level", powerGadgetNum) end end return 0 end LF_Initialize_Group(triggers, suites)