-- Trigger变量 --[[ local defs = { BossConfigID = 1002, EnvConfigID = 1001, GroupID = 220117001, } --]] --------Boss女士------------- local tempTrigger = { --[[ { config_id = 2330001, name = "EVENT_QUEST_START", event = EventType.EVENT_QUEST_START, source = "202010", condition = "", action = "action_NoticeMonsterEnterPhaseSecond", trigger_count = 0}, --]] { config_id = 2330002, name = "VARIABLE_CHANGE_DebugTest", event = EventType.EVENT_VARIABLE_CHANGE, source = "DebugPhase", condition = "", action = "action_DebugTest", trigger_count = 0}, { config_id = 2330003, name = "TIME_AXIS_MovieEvent1", event = EventType.EVENT_TIME_AXIS_PASS, source = "PhaseAxis1", condition = "", action = "action_TIME_AXIS_MovieEvent1", trigger_count = 0}, { config_id = 2330004, name = "TIME_AXIS_MovieEvent2", event = EventType.EVENT_TIME_AXIS_PASS, source = "PhaseAxis2", condition = "", action = "action_TIME_AXIS_MovieEvent2", trigger_count = 0} } --------初始化---------- function LF_Initialize_Level() for k,v in pairs(tempTrigger) do table.insert(triggers, v) table.insert(suites[1].triggers, v.name) end local var = { config_id=50000001,name = "PhaseStep", value = 1, no_refresh = false } --阶段计数器 variables[var.name] = var var = { config_id=50000002,name = "DebugPhase", value = 1, no_refresh = false } -- Debug用阶段计数器 variables[var.name] = var return 0 end --------公用函数---------- -- 通知关卡播CS function SLC_PlayCutScene(context) ScriptLib.PrintContextLog(context, "-------------- INITIALIZE 1 ------------------") ScriptLib.AddQuestProgress(context, "202010") ScriptLib.PrintContextLog(context, "## TD Shougun 通知任务202010进度增加") action_NoticeMonsterEnterPhaseSecond(context) return 0 end -- 关卡通知怪物 (EVENT_CUTSCENE_END//_MONSTER_SHOUGUN_STAGE_) GROUP GET_TRIGGER 220117001 EVENT_QUEST_START function action_NoticeMonsterEnterPhaseSecond(context) ScriptLib.PrintContextLog(context, "## TD Shougun CutScene已播完,开始进入二阶段") -- 传送 ScriptLib.InitTimeAxis(context, "PhaseAxis1",{1}, false) return 0 end -- 切阶段二环境 function action_TIME_AXIS_MovieEvent1(context,evt) ScriptLib.PrintContextLog(context, "## TD Shougun CutScene已播完,延迟1秒转阶段") --将环境GadgetState切至201 ScriptLib.SetGadgetStateByConfigId(context, defs.EnvConfigID, 201) --关卡通知怪物 _MONSTER_SHOUGUN_TACHI_ ScriptLib.SetEntityServerGlobalValueByConfigId(context, defs.BossConfigID, "SGV_MONSTER_SHOUGUN_CHANGETOTACHI", 2) --阶段计数为2 -- GROUP GETVAR 220117001 PhaseStep ScriptLib.SetGroupVariableValue(context, "PhaseStep", 2) return 0 end -- 怪物通知关卡进入阶段三 function SLC_EnterPhaseThird(context) ScriptLib.PrintContextLog(context, "## TD Shougun 开始进入三阶段") --将环境GadgetState切至202 ScriptLib.SetGadgetStateByConfigId(context, defs.EnvConfigID, 202) ScriptLib.InitTimeAxis(context, "PhaseAxis2",{1}, false) return 0 end -- 切阶段三环境 function action_TIME_AXIS_MovieEvent2(context,evt) ScriptLib.PrintContextLog(context, "## TD Shougun 延迟1秒,切环境") --阶段计数为3 ScriptLib.SetGroupVariableValue(context, "PhaseStep", 3) return 0 end --------事件函数---------- --------私有函数---------- function action_TIME_AXIS_MovieEvent(context,evt) -- 传送 ScriptLib.TransPlayerToPos(context, {uid_list =ScriptLib.GetSceneUidList(context), pos = { x = 502.498, y = 100.542, z = 498.351}, radius = 2, rot = {x=0, y=220, z=0}}) return 0 end function action_DebugTest(context,evt) -- Dungeon 1122 -- GROUP SETVAR 220117001 DebugPhase 1 if 1 == evt.param1 then SLC_PlayCutScene(context) return 0 end if 2 == evt.param1 then SLC_EnterPhaseThird(context) return 0 end return 0 end LF_Initialize_Level() --- ServerUploadTool Save to [/root/env/data/lua/common/V2_1] ---