-- 基础信息 local base_info = { group_id = 199003166 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 166001, gadget_id = 70220032, pos = { x = -718.788, y = 120.798, z = -12.928 }, rot = { x = 0.000, y = 355.942, z = 0.000 }, level = 20, area_id = 403 }, { config_id = 166002, gadget_id = 70690010, pos = { x = -716.625, y = 120.473, z = -7.878 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, area_id = 403 } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1166003, name = "GADGET_STATE_CHANGE_166003", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_166003", action = "action_EVENT_GADGET_STATE_CHANGE_166003", trigger_count = 0 }, { config_id = 1166004, name = "GADGET_STATE_CHANGE_166004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_166004", action = "action_EVENT_GADGET_STATE_CHANGE_166004", trigger_count = 0 }, { config_id = 1166005, name = "GADGET_CREATE_166005", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_166005", action = "action_EVENT_GADGET_CREATE_166005", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 166001 }, regions = { }, triggers = { "GADGET_STATE_CHANGE_166003", "GADGET_STATE_CHANGE_166004", "GADGET_CREATE_166005" }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { }, gadgets = { 166002 }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_166003(context, evt) if 166001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_166003(context, evt) -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 1009, 1, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 199003166, 2) return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_166004(context, evt) if 166001 ~= evt.param2 or GadgetState.Default ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_166004(context, evt) -- 将configid为 166002 的物件更改为状态 GadgetState.Action01 if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 166002, GadgetState.Action01) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 1009, 4, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end -- 删除suite2的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 199003166, 2) return 0 end -- 触发条件 function condition_EVENT_GADGET_CREATE_166005(context, evt) if 166001 ~= evt.param1 or GadgetState.Default ~= ScriptLib.GetGadgetStateByConfigId(context, 0, evt.param1) then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_166005(context, evt) -- 删除suite2的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 199003166, 2) return 0 end