local base_info = { group_id = 220199001 } monsters = { { config_id = 1001, monster_id = 29090101, pos = { x = -9, y = -5, z = 13 }, rot = { x = 0, y = 180, z = 0 }, level = 1, -- idk title_id = 181, -- specialNameLabID == title_id special_name_id = 15, isElite = true } -- TODO: find how to tp after https://youtu.be/5F0Th0fNzhQ?t=157 } npcs = {} gadgets = { -- gif (this is wrong, help me fix it, I'm too lazy to look for it) { config_id = 1003, gadget_id = 70210106, pos = { x = 2, y = -1, z = 8 }, rot = { x = 0, y = 0, z = 0 }, level = 1, drop_tag = "「正机之神」", persistent = true, boss_chest = { monster_config_id=1029, resin=60, life_time = 1800, take_num = 1 } } } regions = {} triggers = { { config_id = 1001001, name = "ANY_MONSTER_DIE_1001", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1001", action = "action_EVENT_ANY_MONSTER_DIE_1001" } } variables = {} init_config = { suite = 1, end_suite = 0, rand_suite = false } suites = { { monsters = { 1001 }, gadgets = { }, regions = { }, triggers = { "ANY_MONSTER_DIE_1001" }, rand_weight = 100 } } function condition_EVENT_ANY_MONSTER_DIE_1001(context, evt) ScriptLib.PrintContextLog(context, "check if monster 1 dead") return true end function action_EVENT_ANY_MONSTER_DIE_1001(context, evt) ScriptLib.PrintContextLog(context, "TODO: tp here??? monster 2") ScriptLib.CreateGadget(context, { config_id = 1003 }) return 0 end