-- 基础信息 local base_info = { group_id = 220147003 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 3004, monster_id = 26090901, pos = { x = 760.544, y = 56.953, z = 370.671 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, pose_id = 101 }, { config_id = 3005, monster_id = 26090901, pos = { x = 750.666, y = 56.953, z = 374.785 }, rot = { x = 0.000, y = 55.625, z = 0.000 }, level = 1, pose_id = 101 }, { config_id = 3006, monster_id = 26090801, pos = { x = 760.515, y = 56.846, z = 384.575 }, rot = { x = 0.000, y = 201.247, z = 0.000 }, level = 1, pose_id = 101 }, { config_id = 3007, monster_id = 26090401, pos = { x = 765.556, y = 56.953, z = 378.013 }, rot = { x = 0.000, y = 273.447, z = 0.000 }, level = 1, pose_id = 101 }, { config_id = 3008, monster_id = 26090401, pos = { x = 753.138, y = 56.809, z = 383.461 }, rot = { x = 0.000, y = 162.839, z = 0.000 }, level = 1, pose_id = 101 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 3001, gadget_id = 70290508, pos = { x = 757.793, y = 56.945, z = 377.707 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, vision_level = VisionLevelType.VISION_LEVEL_NORMAL }, { config_id = 3002, gadget_id = 70290527, pos = { x = 748.320, y = 64.850, z = 356.630 }, rot = { x = 0.000, y = 20.555, z = 0.000 }, level = 1 }, { config_id = 3003, gadget_id = 70290484, pos = { x = 757.793, y = 56.945, z = 377.707 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 3009, gadget_id = 70900201, pos = { x = 757.793, y = 59.529, z = 377.707 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 3010, gadget_id = 70360001, pos = { x = 757.793, y = 56.945, z = 377.707 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, worktop_config = { init_options = { 220 } } } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1003011, name = "ANY_MONSTER_DIE_3011", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3011", action = "action_EVENT_ANY_MONSTER_DIE_3011" }, { config_id = 1003012, name = "SELECT_OPTION_3012", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_3012", action = "action_EVENT_SELECT_OPTION_3012" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 3001, 3002, 3003, 3009 }, regions = { }, triggers = { "ANY_MONSTER_DIE_3011", "SELECT_OPTION_3012" }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { }, gadgets = { 3010 }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 3, -- description = , monsters = { 3004, 3005, 3006, 3007, 3008 }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_3011(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_3011(context, evt) -- 触发镜头注目,注目位置为坐标{x=757.7932, y=56.94489, z=377.7069},持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=757.7932, y=56.94489, z=377.7069} local pos_follow = {x=0, y=0, z=0} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = true, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0, is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false, is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin") return -1 end -- 将configid为 3003 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3003, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 220147003, 2) return 0 end -- 触发条件 function condition_EVENT_SELECT_OPTION_3012(context, evt) -- 判断是gadgetid 3010 option_id 220 if 3010 ~= evt.param1 then return false end if 220 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_SELECT_OPTION_3012(context, evt) -- 删除指定group: 220147003 ;指定config:3010;物件身上指定option:220; if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 220147003, 3010, 220) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId") return -1 end -- 将configid为 3001 的物件更改为状态 GadgetState.GearStop if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3001, GadgetState.GearStop) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 针对当前group内变量名为 "KeyNum" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValueByGroup(context, "KeyNum", 1, 220147002) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable_by_group") return -1 end -- 触发镜头注目,注目位置为坐标{x=748.97, y=64.63577, z=360.614},持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=748.97, y=64.63577, z=360.614} local pos_follow = {x=0, y=0, z=0} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0, is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false, is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin") return -1 end -- 将configid为 3002 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3002, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 3009 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end -- 调用提示id为 33010150 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格 if 0 ~= ScriptLib.ShowReminder(context, 33010150) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui") return -1 end return 0 end