-- 基础信息 local base_info = { group_id = 220132014 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 14001, gadget_id = 70360001, pos = { x = 449.272, y = 65.248, z = 385.045 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { { config_id = 14002, shape = RegionShape.CUBIC, size = { x = 10.000, y = 30.000, z = 10.000 }, pos = { x = 449.390, y = 67.648, z = 422.226 } }, { config_id = 14003, shape = RegionShape.CUBIC, size = { x = 30.000, y = 25.000, z = 15.000 }, pos = { x = 449.518, y = 75.056, z = 385.645 } } } -- 触发器 triggers = { { config_id = 1014002, name = "ENTER_REGION_14002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_14002", action = "action_EVENT_ENTER_REGION_14002", trigger_count = 0 }, { config_id = 1014003, name = "ENTER_REGION_14003", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_14003", action = "action_EVENT_ENTER_REGION_14003", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 14001 }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { }, gadgets = { }, regions = { 14002, 14003 }, triggers = { "ENTER_REGION_14002", "ENTER_REGION_14003" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_14002(context, evt) if evt.param1 ~= 14002 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_14002(context, evt) -- 改变指定group组220132001中, configid为1003的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220132001, 1003, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_14003(context, evt) if evt.param1 ~= 14003 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_14003(context, evt) -- 改变指定group组220132001中, configid为1003的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220132001, 1003, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId") return -1 end return 0 end