-- 基础信息 local base_info = { group_id = 220132012 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 12001, monster_id = 26090401, pos = { x = 451.405, y = 13.652, z = 491.550 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, pose_id = 101 }, { config_id = 12003, monster_id = 26090501, pos = { x = 450.679, y = 13.550, z = 497.334 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, pose_id = 102 }, { config_id = 12004, monster_id = 26090701, pos = { x = 447.827, y = 13.550, z = 493.138 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, pose_id = 102 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 12002, gadget_id = 70211002, pos = { x = 451.108, y = 13.625, z = 494.196 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "战斗低级须弥", state = GadgetState.ChestLocked, isOneoff = true, persistent = true } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1012005, name = "ANY_MONSTER_DIE_12005", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_12005", action = "action_EVENT_ANY_MONSTER_DIE_12005" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { 12001, 12003, 12004 }, gadgets = { 12002 }, regions = { }, triggers = { "ANY_MONSTER_DIE_12005" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_12005(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_12005(context, evt) -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 220132013, 2) -- 将configid为 12002 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12002, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end