-- 基础信息 local base_info = { group_id = 220132008 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 8001, gadget_id = 70900201, pos = { x = 501.085, y = 32.810, z = 435.392 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 8002, gadget_id = 70360001, pos = { x = 500.798, y = 32.294, z = 436.292 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 8004, gadget_id = 70900201, pos = { x = 509.426, y = 29.760, z = 447.059 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 8006, gadget_id = 70900201, pos = { x = 511.197, y = 19.787, z = 467.540 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 8009, gadget_id = 70900201, pos = { x = 500.824, y = 19.820, z = 474.996 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { { config_id = 8003, shape = RegionShape.CYLINDER, radius = 5, pos = { x = 501.085, y = 35.839, z = 435.392 }, height = 15.000 }, { config_id = 8005, shape = RegionShape.CYLINDER, radius = 5, pos = { x = 509.426, y = 34.350, z = 447.059 }, height = 15.000 }, { config_id = 8007, shape = RegionShape.CUBIC, size = { x = 25.000, y = 10.000, z = 6.000 }, pos = { x = 518.285, y = 23.298, z = 467.540 } }, { config_id = 8008, shape = RegionShape.SPHERE, radius = 6, pos = { x = 497.084, y = 37.921, z = 442.103 } } } -- 触发器 triggers = { { config_id = 1008003, name = "ENTER_REGION_8003", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_8003", action = "action_EVENT_ENTER_REGION_8003" }, { config_id = 1008005, name = "ENTER_REGION_8005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_8005", action = "action_EVENT_ENTER_REGION_8005" }, { config_id = 1008007, name = "ENTER_REGION_8007", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_8007", action = "action_EVENT_ENTER_REGION_8007" }, { config_id = 1008008, name = "ENTER_REGION_8008", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_8008", action = "action_EVENT_ENTER_REGION_8008" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 8002 }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { }, gadgets = { 8001 }, regions = { 8003, 8008 }, triggers = { "ENTER_REGION_8003", "ENTER_REGION_8008" }, rand_weight = 100 }, { -- suite_id = 3, -- description = , monsters = { }, gadgets = { 8004 }, regions = { 8005 }, triggers = { "ENTER_REGION_8005" }, rand_weight = 100 }, { -- suite_id = 4, -- description = , monsters = { }, gadgets = { 8006 }, regions = { 8007 }, triggers = { "ENTER_REGION_8007" }, rand_weight = 100 }, { -- suite_id = 5, -- description = , monsters = { }, gadgets = { 8009 }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_8003(context, evt) if evt.param1 ~= 8003 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_8003(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132008, suite = 3 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end -- 卸载指定gadget if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 220132002, EntityType.GADGET, 2021 ) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_8005(context, evt) if evt.param1 ~= 8005 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_8005(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132008, suite = 4 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_8007(context, evt) if evt.param1 ~= 8007 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_8007(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220132008, suite = 5 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_8008(context, evt) if evt.param1 ~= 8008 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_8008(context, evt) -- 调用提示id为 201320201 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格 if 0 ~= ScriptLib.ShowReminder(context, 201320201) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui") return -1 end return 0 end