-- 基础信息 local base_info = { group_id = 220121007 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 7001, monster_id = 21010701, pos = { x = -40.965, y = -396.120, z = -38.189 }, rot = { x = 0.250, y = 351.267, z = 0.430 }, level = 1, drop_id = 1000100 }, { config_id = 7002, monster_id = 21020201, pos = { x = -34.684, y = -396.120, z = -40.307 }, rot = { x = 0.250, y = 351.267, z = 0.430 }, level = 1, drop_id = 1000100 }, { config_id = 7003, monster_id = 21010701, pos = { x = -29.410, y = -396.120, z = -36.370 }, rot = { x = 0.250, y = 351.267, z = 0.430 }, level = 1, drop_id = 1000100 }, { config_id = 7005, monster_id = 20011201, pos = { x = -42.402, y = -396.120, z = -24.706 }, rot = { x = 0.000, y = 144.765, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 7006, monster_id = 20011301, pos = { x = -35.670, y = -396.120, z = -21.642 }, rot = { x = 0.000, y = 184.587, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 7009, monster_id = 21020501, pos = { x = -45.073, y = -396.120, z = -30.928 }, rot = { x = 0.000, y = 90.072, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 7032, monster_id = 20011201, pos = { x = -29.195, y = -396.120, z = -23.256 }, rot = { x = 0.000, y = 207.702, z = 0.000 }, level = 1, drop_id = 1000100 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 7010, gadget_id = 70290296, pos = { x = -35.849, y = -395.987, z = -30.705 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 7011, gadget_id = 70290255, pos = { x = -36.116, y = -395.679, z = -30.744 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 7012, gadget_id = 70290256, pos = { x = -35.849, y = -395.987, z = -30.705 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 7027, gadget_id = 70900201, pos = { x = -35.849, y = -393.035, z = -30.705 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { -- 玩家进入范围,解开机关封印 { config_id = 7013, shape = RegionShape.SPHERE, radius = 10, pos = { x = -35.932, y = -395.503, z = -29.972 } }, { config_id = 7026, shape = RegionShape.CUBIC, size = { x = 130.000, y = 135.000, z = 130.000 }, pos = { x = -35.164, y = -335.410, z = -31.060 } }, -- 下落完成 { config_id = 7029, shape = RegionShape.CUBIC, size = { x = 40.000, y = 15.000, z = 40.000 }, pos = { x = -35.833, y = -397.860, z = -30.686 } } } -- 触发器 triggers = { -- 监听变为可攻击状态。 { config_id = 1007004, name = "GADGET_STATE_CHANGE_7004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_7004", action = "action_EVENT_GADGET_STATE_CHANGE_7004", trigger_count = 0 }, -- 玩家进入范围,解开机关封印 { config_id = 1007013, name = "ENTER_REGION_7013", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_7013", action = "action_EVENT_ENTER_REGION_7013" }, { config_id = 1007014, name = "ANY_MONSTER_DIE_7014", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_DIE_7014", trigger_count = 0 }, { config_id = 1007015, name = "VARIABLE_CHANGE_7015", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_7015", action = "action_EVENT_VARIABLE_CHANGE_7015", trigger_count = 0 }, -- 监听转到101召唤第一波怪 { config_id = 1007016, name = "GADGET_STATE_CHANGE_7016", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_7016", action = "action_EVENT_GADGET_STATE_CHANGE_7016", trigger_count = 0 }, -- 监听转到103,召唤第二波怪 { config_id = 1007017, name = "GADGET_STATE_CHANGE_7017", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_7017", action = "action_EVENT_GADGET_STATE_CHANGE_7017", trigger_count = 0 }, -- 监听转到201,召唤第三波怪 { config_id = 1007018, name = "GADGET_STATE_CHANGE_7018", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_7018", action = "action_EVENT_GADGET_STATE_CHANGE_7018", trigger_count = 0 }, { config_id = 1007019, name = "GADGET_CREATE_7019", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_7019", action = "action_EVENT_GADGET_CREATE_7019", trigger_count = 0 }, { config_id = 1007020, name = "ANY_MONSTER_DIE_7020", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_DIE_7020", trigger_count = 0 }, { config_id = 1007021, name = "VARIABLE_CHANGE_7021", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_7021", action = "action_EVENT_VARIABLE_CHANGE_7021", trigger_count = 0 }, { config_id = 1007022, name = "ANY_MONSTER_DIE_7022", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_DIE_7022", trigger_count = 0 }, { config_id = 1007023, name = "VARIABLE_CHANGE_7023", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_7023", action = "action_EVENT_VARIABLE_CHANGE_7023", trigger_count = 0 }, { config_id = 1007024, name = "TIME_AXIS_PASS_7024", event = EventType.EVENT_TIME_AXIS_PASS, source = "_wave_tick", condition = "", action = "action_EVENT_TIME_AXIS_PASS_7024", trigger_count = 0 }, { config_id = 1007025, name = "TIME_AXIS_PASS_7025", event = EventType.EVENT_TIME_AXIS_PASS, source = "_wave_tick", condition = "", action = "action_EVENT_TIME_AXIS_PASS_7025", trigger_count = 0 }, { config_id = 1007026, name = "ENTER_REGION_7026", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_7026", action = "action_EVENT_ENTER_REGION_7026" }, -- 下落完成 { config_id = 1007029, name = "ENTER_REGION_7029", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_7029", action = "action_EVENT_ENTER_REGION_7029" }, -- 机关被摧毁逻辑处理 { config_id = 1007031, name = "ANY_GADGET_DIE_7031", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_7031", action = "action_EVENT_ANY_GADGET_DIE_7031" }, -- 对话结束清场2层 { config_id = 1007034, name = "QUEST_FINISH_7034", event = EventType.EVENT_QUEST_FINISH, source = "1101313", condition = "", action = "action_EVENT_QUEST_FINISH_7034" } } -- 变量 variables = { { config_id = 1, name = "_stage1_monster", value = 0, no_refresh = false }, { config_id = 2, name = "_stage2_monster", value = 0, no_refresh = false }, { config_id = 3, name = "_stage3_monster", value = 0, no_refresh = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 5, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 7010, 7027 }, regions = { 7013, 7026, 7029 }, triggers = { "GADGET_STATE_CHANGE_7004", "ENTER_REGION_7013", "GADGET_STATE_CHANGE_7016", "GADGET_STATE_CHANGE_7017", "GADGET_STATE_CHANGE_7018", "GADGET_CREATE_7019", "ENTER_REGION_7026", "ENTER_REGION_7029", "ANY_GADGET_DIE_7031", "QUEST_FINISH_7034" }, rand_weight = 100 }, { -- suite_id = 2, -- description = 阶段1-怪物, monsters = { 7001, 7002, 7003, 7005, 7006, 7032 }, gadgets = { 7011, 7012 }, regions = { }, triggers = { "ANY_MONSTER_DIE_7014", "VARIABLE_CHANGE_7015", "TIME_AXIS_PASS_7024" }, rand_weight = 100 }, { -- suite_id = 3, -- description = 阶段2-怪物, monsters = { 7009 }, gadgets = { 7012 }, regions = { }, triggers = { "ANY_MONSTER_DIE_7020", "VARIABLE_CHANGE_7021" }, rand_weight = 100 }, { -- suite_id = 4, -- description = , monsters = { }, gadgets = { 7011, 7012 }, regions = { }, triggers = { "ANY_MONSTER_DIE_7022", "VARIABLE_CHANGE_7023", "TIME_AXIS_PASS_7024", "TIME_AXIS_PASS_7025" }, rand_weight = 100 }, { -- suite_id = 5, -- description = , monsters = { }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_7004(context, evt) if 7010 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_7004(context, evt) -- 在指定位置对应半径范围播放reminder local pos = {x=-36,y=-395,z=-37} if 0 ~= ScriptLib.ShowReminderRadius(context, 400122, pos, 100) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui_bypos") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_7013(context, evt) if evt.param1 ~= 7013 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_7013(context, evt) -- 将configid为 7010 的物件更改为状态 GadgetState.ChestLocked if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 7010, GadgetState.ChestLocked) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 在指定位置对应半径范围播放reminder local pos = {x=-35,y=-395,z=-29} if 0 ~= ScriptLib.ShowReminderRadius(context, 400121, pos, 100) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui_bypos") return -1 end return 0 end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_7014(context, evt) -- 针对当前group内变量名为 "_stage1_monster" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "_stage1_monster", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_7015(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"_stage1_monster"为6 if ScriptLib.GetGroupVariableValue(context, "_stage1_monster") ~= 6 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_7015(context, evt) -- 将configid为 7010 的物件更改为状态 GadgetState.ChestOpened if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 7010, GadgetState.ChestOpened) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_7016(context, evt) if 7010 ~= evt.param2 or GadgetState.ChestLocked ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_7016(context, evt) -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 220121007, 2) -- 创建标识为"_wave_tick",时间节点为{4}的时间轴,true用于控制该时间轴是否循环 ScriptLib.InitTimeAxis(context, "_wave_tick", {4}, true) return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_7017(context, evt) if 7010 ~= evt.param2 or GadgetState.ChestTrap ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_7017(context, evt) -- 添加suite3的新内容 ScriptLib.AddExtraGroupSuite(context, 220121007, 3) -- 在指定位置对应半径范围播放reminder local pos = {x=-36,y=-395,z=-33} if 0 ~= ScriptLib.ShowReminderRadius(context, 400121, pos, 100) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui_bypos") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_7018(context, evt) if 7010 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_7018(context, evt) -- 添加suite4的新内容 ScriptLib.AddExtraGroupSuite(context, 220121007, 4) -- 创建标识为"_wave_tick",时间节点为{8}的时间轴,true用于控制该时间轴是否循环 ScriptLib.InitTimeAxis(context, "_wave_tick", {8}, true) return 0 end -- 触发条件 function condition_EVENT_GADGET_CREATE_7019(context, evt) if 7010 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_7019(context, evt) ScriptLib.SetEntityServerGlobalValueByConfigId(context, 7010, "SGV_Mechanic_Type", 1) return 0 end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_7020(context, evt) -- 针对当前group内变量名为 "_stage2_monster" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "_stage2_monster", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_7021(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"_stage2_monster"为1 if ScriptLib.GetGroupVariableValue(context, "_stage2_monster") ~= 1 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_7021(context, evt) -- 将configid为 7010 的物件更改为状态 GadgetState.ChestBramble if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 7010, GadgetState.ChestBramble) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_7022(context, evt) -- 针对当前group内变量名为 "_stage3_monster" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "_stage3_monster", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_7023(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"_stage3_monster"为3 if ScriptLib.GetGroupVariableValue(context, "_stage3_monster") ~= 3 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_7023(context, evt) -- 将configid为 7010 的物件更改为状态 GadgetState.GearStop if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 7010, GadgetState.GearStop) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发操作 function action_EVENT_TIME_AXIS_PASS_7024(context, evt) -- 将configid为 7012 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 7012, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发操作 function action_EVENT_TIME_AXIS_PASS_7025(context, evt) -- 将configid为 7012 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 7012, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_7026(context, evt) if evt.param1 ~= 7026 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_7026(context, evt) -- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1 ScriptLib.SetWeatherAreaState(context, 10068,1) ScriptLib.EnterWeatherArea(context, 10068) if 0 ~= ScriptLib.AddQuestProgress(context, "2201210072") then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_7029(context, evt) if evt.param1 ~= 7029 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_7029(context, evt) -- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1 if 0 ~= ScriptLib.AddQuestProgress(context, "2201210071") then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress") return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_GADGET_DIE_7031(context, evt) if 7010 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_GADGET_DIE_7031(context, evt) -- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1 if 0 ~= ScriptLib.AddQuestProgress(context, "2201210071") then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress") return -1 end -- 卸载指定gadget if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 220121007, EntityType.GADGET, 7012 ) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid") return -1 end return 0 end -- 触发操作 function action_EVENT_QUEST_FINISH_7034(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220121007, suite = 5 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220121004, suite = 3 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220121012, suite = 1 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end return 0 end