-- 基础信息 local base_info = { group_id = 220111003 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 3002, monster_id = 25080401, pos = { x = 20.979, y = 1.940, z = 46.734 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 1 }, { config_id = 3009, monster_id = 25050301, pos = { x = 28.016, y = 1.869, z = 47.833 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 3010, monster_id = 25050301, pos = { x = 9.347, y = 1.869, z = 59.268 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 }, { config_id = 3011, monster_id = 25050301, pos = { x = 14.133, y = 1.877, z = 47.473 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 3012, monster_id = 25050301, pos = { x = 33.025, y = 1.868, z = 59.142 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 3006, gadget_id = 70290137, pos = { x = 19.236, y = 2.117, z = 74.485 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }, { config_id = 3007, gadget_id = 70290137, pos = { x = 6.401, y = 2.117, z = 59.323 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 }, { config_id = 3008, gadget_id = 70360291, pos = { x = 5.532, y = 3.401, z = 59.209 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 3013, gadget_id = 70360291, pos = { x = -2.099, y = 3.401, z = 59.209 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 3017, gadget_id = 70360282, pos = { x = 2.707, y = 2.577, z = 68.696 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, route_id = 7, start_route = false, persistent = true }, { config_id = 3022, gadget_id = 70360280, pos = { x = 35.478, y = 3.401, z = 59.209 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 } } -- 区域 regions = { { config_id = 3001, shape = RegionShape.SPHERE, radius = 10, pos = { x = 16.628, y = 4.151, z = 80.576 } }, { config_id = 3003, shape = RegionShape.CUBIC, size = { x = 15.000, y = 10.000, z = 10.000 }, pos = { x = 31.624, y = 5.654, z = 84.064 } }, { config_id = 3004, shape = RegionShape.SPHERE, radius = 7, pos = { x = -0.546, y = 2.658, z = 59.964 } }, { config_id = 3014, shape = RegionShape.CUBIC, size = { x = 10.000, y = 10.000, z = 4.000 }, pos = { x = 18.042, y = 4.697, z = 71.307 } }, { config_id = 3023, shape = RegionShape.CUBIC, size = { x = 30.000, y = 4.000, z = 5.500 }, pos = { x = 21.464, y = 3.708, z = 59.256 } } } -- 触发器 triggers = { { config_id = 1003001, name = "ENTER_REGION_3001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_3001", action = "action_EVENT_ENTER_REGION_3001" }, { config_id = 1003003, name = "ENTER_REGION_3003", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_3003", action = "action_EVENT_ENTER_REGION_3003", trigger_count = 0 }, { config_id = 1003004, name = "ENTER_REGION_3004", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_3004", action = "action_EVENT_ENTER_REGION_3004" }, { config_id = 1003005, name = "ANY_MONSTER_DIE_3005", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3005", action = "action_EVENT_ANY_MONSTER_DIE_3005" }, { config_id = 1003014, name = "ENTER_REGION_3014", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_3014", action = "action_EVENT_ENTER_REGION_3014", trigger_count = 0 }, { config_id = 1003018, name = "GADGET_STATE_CHANGE_3018", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_3018", action = "action_EVENT_GADGET_STATE_CHANGE_3018", trigger_count = 0 }, { config_id = 1003019, name = "PLATFORM_REACH_POINT_3019", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_3019", action = "action_EVENT_PLATFORM_REACH_POINT_3019", trigger_count = 0 }, { config_id = 1003020, name = "TIMER_EVENT_3020", event = EventType.EVENT_TIMER_EVENT, source = "time1", condition = "", action = "action_EVENT_TIMER_EVENT_3020", trigger_count = 0 }, { config_id = 1003021, name = "PLATFORM_REACH_POINT_3021", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_3021", action = "action_EVENT_PLATFORM_REACH_POINT_3021", trigger_count = 0 }, { config_id = 1003023, name = "ENTER_REGION_3023", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_3023", action = "action_EVENT_ENTER_REGION_3023", trigger_count = 0 } } -- 变量 variables = { { config_id = 1, name = "alive1", value = 0, no_refresh = false }, { config_id = 2, name = "battle1", value = 0, no_refresh = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 3006, 3007, 3008, 3017, 3022 }, regions = { 3001, 3003, 3004, 3014, 3023 }, triggers = { "ENTER_REGION_3001", "ENTER_REGION_3003", "ENTER_REGION_3004", "ENTER_REGION_3014", "GADGET_STATE_CHANGE_3018", "PLATFORM_REACH_POINT_3019", "TIMER_EVENT_3020", "PLATFORM_REACH_POINT_3021", "ENTER_REGION_3023" }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { 3002, 3009, 3010, 3011, 3012 }, gadgets = { }, regions = { }, triggers = { "ANY_MONSTER_DIE_3005" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_3001(context, evt) if evt.param1 ~= 3001 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_3001(context, evt) -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 220111003, 2) -- 删除suite2的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 220111010, 2) -- 添加suite3的新内容 ScriptLib.AddExtraGroupSuite(context, 220111010, 3) return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_3003(context, evt) if evt.param1 ~= 3003 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end -- 判断变量"alive1"为1 if ScriptLib.GetGroupVariableValue(context, "alive1") ~= 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_3003(context, evt) -- 改变指定group组220111003中, configid为3006的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220111003, 3006, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_3004(context, evt) if evt.param1 ~= 3004 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_3004(context, evt) -- 删除suite3的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 220111010, 3) -- 添加suite4的新内容 ScriptLib.AddExtraGroupSuite(context, 220111010, 4) return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_3005(context, evt) -- 判断指定group组剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCountByGroupId(context, 220111003) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_3005(context, evt) -- 改变指定group组220111003中, configid为3007的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220111003, 3007, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId") return -1 end -- 卸载指定gadget if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 220111003, EntityType.GADGET, 3008 ) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid") return -1 end -- 创建id为3013的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 3013 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end -- 将本组内变量名为 "battle1" 的变量设置为 1 if 0 ~= ScriptLib.SetGroupVariableValue(context, "battle1", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_3014(context, evt) if evt.param1 ~= 3014 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_3014(context, evt) -- 改变指定group组220111003中, configid为3006的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220111003, 3006, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId") return -1 end -- 将本组内变量名为 "alive1" 的变量设置为 1 if 0 ~= ScriptLib.SetGroupVariableValue(context, "alive1", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_3018(context, evt) -- 检测config_id为3017的gadget是否从GadgetState.Default变为GadgetState.GearStart if 3017 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 or GadgetState.Default ~= evt.param3 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_3018(context, evt) -- 启动移动平台 if 0 ~= ScriptLib.StartPlatform(context, 3017) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : start_platform") return -1 end return 0 end -- 触发条件 function condition_EVENT_PLATFORM_REACH_POINT_3019(context, evt) -- 判断是gadgetid 为 3017的移动平台,是否到达了9 的路线中的 1 点 if 3017 ~= evt.param1 then return false end if 9 ~= evt.param2 then return false end if 1 ~= evt.param3 then return false end return true end -- 触发操作 function action_EVENT_PLATFORM_REACH_POINT_3019(context, evt) -- 改变指定group组220111003中, configid为3017的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220111003, 3017, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId") return -1 end -- 设置移动平台路径 if 0 ~= ScriptLib.SetPlatformRouteId(context, 3017, 7) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_routeId") return -1 end return 0 end -- 触发操作 function action_EVENT_TIMER_EVENT_3020(context, evt) -- 设置移动平台路径 if 0 ~= ScriptLib.SetPlatformRouteId(context, 3017, 9) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_routeId") return -1 end -- 启动移动平台 if 0 ~= ScriptLib.StartPlatform(context, 3017) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : start_platform") return -1 end return 0 end -- 触发条件 function condition_EVENT_PLATFORM_REACH_POINT_3021(context, evt) -- 判断是gadgetid 为 3017的移动平台,是否到达了7 的路线中的 1 点 if 3017 ~= evt.param1 then return false end if 7 ~= evt.param2 then return false end if 1 ~= evt.param3 then return false end return true end -- 触发操作 function action_EVENT_PLATFORM_REACH_POINT_3021(context, evt) -- 延迟2秒后,向groupId为:220111003的对象,请求一次调用,并将string参数:"time1" 传递过去 if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220111003, "time1", 2) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_3023(context, evt) if evt.param1 ~= 3023 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end -- 判断变量"battle1"为0 if ScriptLib.GetGroupVariableValue(context, "battle1") ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_3023(context, evt) -- 改变指定group组220111003中, configid为3022的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220111003, 3022, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId") return -1 end return 0 end