-- 基础信息 local base_info = { group_id = 220102002 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 2001, gadget_id = 70360006, pos = { x = -29.370, y = 3.718, z = 64.139 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 2002, gadget_id = 70360006, pos = { x = -16.552, y = 3.686, z = 64.196 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 2008, gadget_id = 70350025, pos = { x = -22.432, y = 15.201, z = 53.544 }, rot = { x = 0.000, y = 0.000, z = 180.000 }, level = 1 }, { config_id = 2010, gadget_id = 70220013, pos = { x = -39.351, y = 1.928, z = 84.405 }, rot = { x = 0.000, y = 300.000, z = 0.000 }, level = 1 }, { config_id = 2011, gadget_id = 70350005, pos = { x = -22.427, y = 0.250, z = 90.358 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 2013, gadget_id = 70220026, pos = { x = -40.451, y = 1.928, z = 85.919 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 2014, gadget_id = 70220026, pos = { x = -39.474, y = 1.929, z = 82.699 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { { config_id = 2012, shape = RegionShape.CUBIC, size = { x = 15.000, y = 10.000, z = 10.000 }, pos = { x = -22.368, y = 5.371, z = 76.532 } } } -- 触发器 triggers = { { config_id = 1002003, name = "QUEST_FINISH_2003", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_2003", action = "action_EVENT_QUEST_FINISH_2003" }, { config_id = 1002009, name = "GADGET_STATE_CHANGE_2009", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_2009", action = "action_EVENT_GADGET_STATE_CHANGE_2009" }, { config_id = 1002012, name = "ENTER_REGION_2012", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2012", action = "action_EVENT_ENTER_REGION_2012" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 2001, 2002, 2008, 2010, 2011, 2013, 2014 }, regions = { 2012 }, triggers = { "QUEST_FINISH_2003", "GADGET_STATE_CHANGE_2009", "ENTER_REGION_2012" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_QUEST_FINISH_2003(context, evt) --检查ID为1120118的任务的完成状态是否为1(1=完成,0=失败) --此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group) --检查任务ID if 1120118 ~= evt.param1 then return false end --检查任务成功状态 if 1 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_QUEST_FINISH_2003(context, evt) -- 将configid为 2002 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2002, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_2009(context, evt) if 2001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_2009(context, evt) -- 将configid为 2008 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2008, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1 if 0 ~= ScriptLib.AddQuestProgress(context, "220102002") then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress") return -1 end -- 杀死Group内指定的monster和gadget if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220102001, monsters = {}, gadgets = {1038} }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_2012(context, evt) if evt.param1 ~= 2012 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_2012(context, evt) -- 将configid为 2011 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2011, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end