-- 基础信息 local base_info = { group_id = 220102001 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 1001, monster_id = 21010201, pos = { x = 26.000, y = 1.969, z = 112.000 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 }, { config_id = 1002, monster_id = 21010201, pos = { x = 22.000, y = 1.959, z = 112.000 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 }, { config_id = 1005, monster_id = 21010502, pos = { x = -2.217, y = 1.884, z = 102.693 }, rot = { x = 0.000, y = 95.935, z = 0.000 }, level = 1, disableWander = true, pose_id = 9003 }, { config_id = 1006, monster_id = 21030301, pos = { x = 0.997, y = 1.871, z = 105.446 }, rot = { x = 0.000, y = 184.439, z = 0.000 }, level = 1, disableWander = true }, { config_id = 1007, monster_id = 21010201, pos = { x = 3.377, y = 1.877, z = 103.962 }, rot = { x = 0.000, y = 239.943, z = 0.000 }, level = 1, disableWander = true, pose_id = 9003 }, { config_id = 1008, monster_id = 21010201, pos = { x = 1.220, y = 1.871, z = 100.023 }, rot = { x = 0.000, y = 337.315, z = 0.000 }, level = 1, disableWander = true, pose_id = 9002 }, { config_id = 1017, monster_id = 21011201, pos = { x = 24.000, y = 1.969, z = 113.000 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 }, { config_id = 1033, monster_id = 21010201, pos = { x = -5.094, y = 1.930, z = 112.819 }, rot = { x = 0.000, y = 300.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 9016 }, { config_id = 1034, monster_id = 21011002, pos = { x = -8.270, y = 1.886, z = 93.744 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 9003 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 1003, gadget_id = 70350025, pos = { x = 13.979, y = 10.467, z = 106.173 }, rot = { x = 0.000, y = 90.000, z = 180.000 }, level = 1 }, { config_id = 1004, gadget_id = 70350005, pos = { x = -12.982, y = 0.070, z = 110.956 }, rot = { x = 359.243, y = 90.000, z = 0.014 }, level = 1 }, { config_id = 1011, gadget_id = 70310004, pos = { x = 0.686, y = 1.894, z = 103.015 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }, { config_id = 1012, gadget_id = 70220013, pos = { x = -8.155, y = 1.856, z = 92.545 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 1013, gadget_id = 70220013, pos = { x = -9.891, y = 1.852, z = 93.630 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 1014, gadget_id = 70220014, pos = { x = -4.515, y = 1.943, z = 90.101 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 1015, gadget_id = 70220014, pos = { x = 10.023, y = 1.905, z = 113.113 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 1016, gadget_id = 70220013, pos = { x = 8.245, y = 1.911, z = 114.602 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 1018, gadget_id = 70211101, pos = { x = 9.156, y = 1.888, z = 116.160 }, rot = { x = 0.000, y = 210.000, z = 0.000 }, level = 11, drop_tag = "解谜低级璃月", isOneoff = true, persistent = true }, { config_id = 1019, gadget_id = 70220014, pos = { x = 9.707, y = 1.892, z = 114.111 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 1020, gadget_id = 70220026, pos = { x = 8.931, y = 1.902, z = 90.284 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 1021, gadget_id = 70220026, pos = { x = -7.428, y = 1.888, z = 91.116 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 1022, gadget_id = 70211101, pos = { x = -9.533, y = 6.116, z = 25.822 }, rot = { x = 0.000, y = 345.000, z = 0.000 }, level = 11, drop_tag = "解谜低级璃月", isOneoff = true, persistent = true }, { config_id = 1023, gadget_id = 70220013, pos = { x = -10.884, y = 6.132, z = 28.489 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 1024, gadget_id = 70220014, pos = { x = -12.359, y = 6.145, z = 28.556 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 1025, gadget_id = 70220013, pos = { x = -10.081, y = 6.169, z = 30.400 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 1027, gadget_id = 70220026, pos = { x = -32.523, y = 6.110, z = 26.649 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 1028, gadget_id = 70220013, pos = { x = -31.388, y = 6.110, z = 25.267 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 1035, gadget_id = 70900201, pos = { x = -22.449, y = -0.124, z = 111.290 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 1038, gadget_id = 70900201, pos = { x = -22.538, y = 9.607, z = 54.492 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 1039, gadget_id = 70220004, pos = { x = 1.567, y = 1.000, z = 123.526 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 35 }, { config_id = 1040, gadget_id = 70220004, pos = { x = 7.971, y = 1.009, z = 123.433 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 35 }, { config_id = 1041, gadget_id = 70220004, pos = { x = 7.099, y = 1.930, z = 94.859 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 35 }, { config_id = 1042, gadget_id = 70220004, pos = { x = 2.701, y = 1.962, z = 114.841 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 35 }, { config_id = 1043, gadget_id = 70220004, pos = { x = 6.391, y = 1.867, z = 102.328 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 35 }, { config_id = 1044, gadget_id = 70220004, pos = { x = -12.965, y = 1.931, z = 81.141 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 35 } } -- 区域 regions = { { config_id = 1036, shape = RegionShape.CUBIC, size = { x = 20.000, y = 10.000, z = 2.000 }, pos = { x = -22.750, y = 2.952, z = 128.200 } }, { config_id = 1037, shape = RegionShape.CUBIC, size = { x = 15.000, y = 10.000, z = 10.000 }, pos = { x = -23.042, y = 1.812, z = 110.361 } } } -- 触发器 triggers = { { config_id = 1001009, name = "ANY_MONSTER_DIE_1009", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1009", action = "action_EVENT_ANY_MONSTER_DIE_1009" }, { config_id = 1001010, name = "ANY_MONSTER_DIE_1010", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1010", action = "action_EVENT_ANY_MONSTER_DIE_1010" }, { config_id = 1001036, name = "ENTER_REGION_1036", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1036", action = "action_EVENT_ENTER_REGION_1036" }, { config_id = 1001037, name = "ENTER_REGION_1037", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1037", action = "action_EVENT_ENTER_REGION_1037" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { 1001, 1002, 1017 }, gadgets = { 1003, 1004, 1011, 1012, 1013, 1014, 1015, 1016, 1018, 1019, 1020, 1021, 1022, 1023, 1024, 1025, 1027, 1028, 1039, 1040, 1041, 1042, 1043, 1044 }, regions = { 1036, 1037 }, triggers = { "ANY_MONSTER_DIE_1009", "ENTER_REGION_1036", "ENTER_REGION_1037" }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { 1005, 1006, 1007, 1008, 1033, 1034 }, gadgets = { }, regions = { }, triggers = { "ANY_MONSTER_DIE_1010" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_1009(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_1009(context, evt) -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 220102001, 2) -- 改变指定group组220102001中, configid为1003的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220102001, 1003, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId") return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_1010(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_1010(context, evt) -- 改变指定group组220102001中, configid为1004的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220102001, 1004, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_1036(context, evt) if evt.param1 ~= 1036 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_1036(context, evt) -- 创建id为1035的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 1035 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_1037(context, evt) if evt.param1 ~= 1037 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_1037(context, evt) -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 1035 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end -- 创建id为1038的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 1038 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end -- 改变指定group组220102002中, configid为2011的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220102002, 2011, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId") return -1 end -- 改变指定group组220102002中, configid为2002的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220102002, 2002, GadgetState.GearAction2) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId") return -1 end return 0 end