-- 基础信息 local base_info = { group_id = 220010011 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 5, monster_id = 20010801, pos = { x = 451.872, y = -31.373, z = 18.272 }, rot = { x = 0.000, y = 257.253, z = 0.000 }, level = 1 }, { config_id = 9, monster_id = 20010801, pos = { x = 452.064, y = -31.373, z = 16.346 }, rot = { x = 0.000, y = 266.540, z = 0.000 }, level = 1 }, { config_id = 10, monster_id = 20011001, pos = { x = 451.606, y = -31.373, z = 16.432 }, rot = { x = 0.000, y = 264.859, z = 0.000 }, level = 1 }, { config_id = 11, monster_id = 20011001, pos = { x = 451.589, y = -31.373, z = 18.099 }, rot = { x = 0.000, y = 260.341, z = 0.000 }, level = 1 }, { config_id = 12, monster_id = 20011001, pos = { x = 451.860, y = -31.373, z = 12.474 }, rot = { x = 0.000, y = 271.090, z = 0.000 }, level = 1 }, { config_id = 13, monster_id = 20010801, pos = { x = 452.030, y = -31.373, z = 10.103 }, rot = { x = 0.000, y = 257.553, z = 0.000 }, level = 1 }, { config_id = 14, monster_id = 20011001, pos = { x = 452.294, y = -31.373, z = 10.387 }, rot = { x = 0.000, y = 265.042, z = 0.000 }, level = 1 }, { config_id = 17, monster_id = 20011101, pos = { x = 451.694, y = -31.547, z = 14.198 }, rot = { x = 0.000, y = 273.142, z = 0.000 }, level = 1, disableWander = true }, { config_id = 20, monster_id = 20010901, pos = { x = 452.158, y = -31.547, z = 14.333 }, rot = { x = 0.000, y = 265.045, z = 0.000 }, level = 1, disableWander = true }, { config_id = 21, monster_id = 20010801, pos = { x = 452.212, y = -31.546, z = 12.155 }, rot = { x = 0.000, y = 266.695, z = 0.000 }, level = 1 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 11001, gadget_id = 70900205, pos = { x = 456.897, y = -32.644, z = 11.742 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1000029, name = "CHALLENGE_SUCCESS_29", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_29" }, { config_id = 1000030, name = "CHALLENGE_FAIL_30", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_30" }, { config_id = 1000031, name = "ANY_MONSTER_DIE_31", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_31", action = "action_EVENT_ANY_MONSTER_DIE_31" }, { config_id = 1000032, name = "ANY_MONSTER_DIE_32", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_32", action = "action_EVENT_ANY_MONSTER_DIE_32" }, { config_id = 1000033, name = "ANY_MONSTER_DIE_33", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_33", action = "action_EVENT_ANY_MONSTER_DIE_33" }, { config_id = 1000034, name = "ANY_MONSTER_DIE_34", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_34", action = "action_EVENT_ANY_MONSTER_DIE_34" }, { config_id = 1000035, name = "ANY_MONSTER_DIE_35", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_35", action = "action_EVENT_ANY_MONSTER_DIE_35" }, { config_id = 1000036, name = "ANY_MONSTER_LIVE_36", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_36", action = "action_EVENT_ANY_MONSTER_LIVE_36" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 11001 }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 2, -- description = suite_2, monsters = { 9, 11, 14, 17, 21 }, gadgets = { 11001 }, regions = { }, triggers = { "CHALLENGE_SUCCESS_29", "CHALLENGE_FAIL_30", "ANY_MONSTER_DIE_31", "ANY_MONSTER_DIE_32", "ANY_MONSTER_DIE_33", "ANY_MONSTER_DIE_34", "ANY_MONSTER_DIE_35", "ANY_MONSTER_LIVE_36" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发操作 function action_EVENT_CHALLENGE_SUCCESS_29(context, evt) -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 220010010, 76, {12}) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid") return -1 end -- 改变指定group组220010010中, configid为76的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220010010, 76, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId") return -1 end -- 触发镜头注目,注目位置为坐标(446,-30,14),持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=446, y=-30, z=14} local pos_follow = {x=0, y=0, z=0} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0, is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false, is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin") return -1 end return 0 end -- 触发操作 function action_EVENT_CHALLENGE_FAIL_30(context, evt) -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 220010010, 76, {7}) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid") return -1 end -- 改变指定group组220010010中, configid为76的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220010010, 76, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId") return -1 end -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220010011, suite = 1 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_31(context, evt) if 11 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_31(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 5, delay_time = 0 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster") return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_32(context, evt) if 9 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_32(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 10, delay_time = 0 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster") return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_33(context, evt) if 17 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_33(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 20, delay_time = 0 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster") return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_34(context, evt) if 21 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_34(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 12, delay_time = 0 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster") return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_35(context, evt) if 14 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_35(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 13, delay_time = 0 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster") return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_LIVE_36(context, evt) if 17 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_LIVE_36(context, evt) -- 创建编号为1(该挑战的识别id),挑战内容为172的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型 if 0 ~= ScriptLib.ActiveChallenge(context, 1, 172, 220010011, 10, 30, 3) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge") return -1 end return 0 end