-- 基础信息 local base_info = { group_id = 220009901 } -- Trigger变量 local defs = { gadget_id_1 = 28, gadget_id_2 = 29, gadget_id_3 = 30, gadget_id_4 = 56 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { } -- 区域 regions = { { config_id = 28, shape = RegionShape.SPHERE, radius = 20.4, pos = { x = -63.699, y = -7.984, z = 96.682 } }, { config_id = 29, shape = RegionShape.CUBIC, size = { x = 20.000, y = 9.940, z = 20.000 }, pos = { x = -79.597, y = -7.613, z = 98.022 } }, { config_id = 30, shape = RegionShape.SPHERE, radius = 16.2, pos = { x = -128.398, y = -12.483, z = 125.991 } }, { config_id = 56, shape = RegionShape.SPHERE, radius = 5, pos = { x = -127.322, y = -12.404, z = 101.642 } } } -- 触发器 triggers = { { config_id = 1000028, name = "ENTER_REGION_28", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_28", action = "", trigger_count = 0, forbid_guest = false }, { config_id = 1000029, name = "ENTER_REGION_29", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_29", action = "", trigger_count = 0, forbid_guest = false }, { config_id = 1000030, name = "ENTER_REGION_30", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_30", action = "", trigger_count = 0, forbid_guest = false }, { config_id = 1000056, name = "ENTER_REGION_56", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_56", action = "", trigger_count = 0, forbid_guest = false } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = suite_1, monsters = { }, gadgets = { }, regions = { 28, 29, 56 }, triggers = { "ENTER_REGION_28", "ENTER_REGION_29", "ENTER_REGION_56" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_28(context, evt) if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 30607) == QuestState.UNFINISHED and evt.param1 == defs.gadget_id_1 then return true end return false end -- 触发条件 function condition_EVENT_ENTER_REGION_29(context, evt) if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 30608) == QuestState.UNFINISHED and evt.param1 == defs.gadget_id_2 then return true end return false end -- 触发条件 function condition_EVENT_ENTER_REGION_30(context, evt) if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 30609) == QuestState.UNFINISHED and evt.param1 == defs.gadget_id_3 then return true end return false end -- 触发条件 function condition_EVENT_ENTER_REGION_56(context, evt) if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 30612) == QuestState.UNFINISHED and evt.param1 == defs.gadget_id_4 then return true end return false end