-- 基础信息 local base_info = { group_id = 111103003 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 3001, gadget_id = 70900438, pos = { x = 2707.561, y = 225.216, z = -2834.813 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 3002, gadget_id = 70290059, pos = { x = 2728.265, y = 196.291, z = -2827.866 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 3003, gadget_id = 70290059, pos = { x = 2728.265, y = 204.115, z = -2827.866 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 3004, gadget_id = 70290059, pos = { x = 2728.265, y = 209.879, z = -2827.866 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 3005, gadget_id = 70900039, pos = { x = 2725.452, y = 215.950, z = -2828.686 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 3007, gadget_id = 70290059, pos = { x = 2699.058, y = 239.674, z = -2835.615 }, rot = { x = 0.000, y = 183.052, z = 0.000 }, level = 1 }, { config_id = 3008, gadget_id = 70900039, pos = { x = 2699.544, y = 245.857, z = -2834.005 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 3010, gadget_id = 70900438, pos = { x = 2691.286, y = 257.936, z = -2815.969 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 3011, gadget_id = 70290059, pos = { x = 2671.269, y = 310.883, z = -2757.189 }, rot = { x = 0.000, y = 162.859, z = 0.000 }, level = 1 }, { config_id = 3012, gadget_id = 70500000, pos = { x = 2671.081, y = 317.084, z = -2756.971 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, point_type = 2006 }, { config_id = 3013, gadget_id = 70900426, pos = { x = 2688.988, y = 285.872, z = -2775.945 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 3014, gadget_id = 70290059, pos = { x = 2701.965, y = 293.554, z = -2800.929 }, rot = { x = 0.000, y = 183.052, z = 0.000 }, level = 1 }, { config_id = 3015, gadget_id = 70290059, pos = { x = 2701.651, y = 293.554, z = -2806.823 }, rot = { x = 0.000, y = 183.052, z = 0.000 }, level = 1 }, { config_id = 3016, gadget_id = 70290059, pos = { x = 2701.366, y = 293.554, z = -2812.165 }, rot = { x = 0.000, y = 183.052, z = 0.000 }, level = 1 } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1003006, name = "GADGET_STATE_CHANGE_3006", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_3006", action = "action_EVENT_GADGET_STATE_CHANGE_3006", trigger_count = 0 }, { config_id = 1003009, name = "GADGET_STATE_CHANGE_3009", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_3009", action = "action_EVENT_GADGET_STATE_CHANGE_3009", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 3001, 3002, 3003, 3004, 3005, 3007, 3008, 3010, 3011, 3012, 3013, 3014, 3015, 3016 }, regions = { }, triggers = { "GADGET_STATE_CHANGE_3006", "GADGET_STATE_CHANGE_3009" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_3006(context, evt) if 3005 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_3006(context, evt) -- 将configid为 3001 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3001, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_3009(context, evt) if 3008 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_3009(context, evt) -- 将configid为 3001 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3001, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 将configid为 3005 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3005, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 将configid为 3010 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3010, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end