-- 基础信息 local base_info = { group_id = 111102104 } -- DEFS_MISCS --第一次交互的option,之后切为2 local optionID = {431} --常用ID: --{431,432} 开/关门 --{433} 启动电梯 --{438,439} 开/关风扇(权限等级3) --{440} 权限操作台解除物件锁定 --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 104001, gadget_id = 70330416, pos = { x = 1991.883, y = 222.007, z = -1580.093 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, persistent = true }, { config_id = 104002, gadget_id = 70330283, pos = { x = 1983.453, y = 221.015, z = -1566.257 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, persistent = true, server_global_value_config = {SGV_CHAINTYPE = 100006, SGV_CHAINLEVEL = 1} } } -- 区域 regions = { } -- 触发器 triggers = { -- 点击misc中配置的option1 { config_id = 1104003, name = "SELECT_OPTION_104003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_104003", action = "action_EVENT_SELECT_OPTION_104003", trigger_count = 0 }, -- 点击option1后的执行 { config_id = 1104004, name = "GADGET_STATE_CHANGE_104004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_104004", action = "action_EVENT_GADGET_STATE_CHANGE_104004", trigger_count = 0 }, -- 点击option1后的保底 { config_id = 1104005, name = "GROUP_LOAD_104005", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_104005", action = "action_EVENT_GROUP_LOAD_104005", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 104001, 104002 }, regions = { }, triggers = { "SELECT_OPTION_104003", "GADGET_STATE_CHANGE_104004", "GROUP_LOAD_104005" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_SELECT_OPTION_104003(context, evt) -- 判断是gadgetid 104002 option_id 431 if 104002 ~= evt.param1 then return false end if 431 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_SELECT_OPTION_104003(context, evt) -- 将configid为 104002 的物件更改为状态 GadgetState.GearAction1 if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 104002, GadgetState.GearAction1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_104004(context, evt) if 104002 ~= evt.param2 or GadgetState.GearAction1 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_104004(context, evt) -- 将configid为 104001 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 104001, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发条件 function condition_EVENT_GROUP_LOAD_104005(context, evt) if GadgetState.GearAction1 ~= ScriptLib.GetGadgetStateByConfigId(context, 111102104, 104002) then return false end return true end -- 触发操作 function action_EVENT_GROUP_LOAD_104005(context, evt) -- 将configid为 104001 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 104001, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end require "V3_1/PermissonOperator"