-- 基础信息 local base_info = { group_id = 111102098 } -- DEFS_MISCS --第一次交互的option,之后切为2 local optionID = {439,438} --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 98001, gadget_id = 70330256, pos = { x = 1966.436, y = 215.526, z = -1595.356 }, rot = { x = 0.000, y = 3.666, z = 0.000 }, level = 32, state = GadgetState.GearStart, persistent = true }, { config_id = 98002, gadget_id = 70330283, pos = { x = 1979.274, y = 221.131, z = -1569.070 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, persistent = true, server_global_value_config = {SGV_CHAINTYPE = 100004, SGV_CHAINLEVEL = 4} } } -- 区域 regions = { } -- 触发器 triggers = { -- 点击misc中配置的option1 { config_id = 1098003, name = "SELECT_OPTION_98003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_98003", action = "action_EVENT_SELECT_OPTION_98003", trigger_count = 0 }, -- 点击option1后的执行 { config_id = 1098004, name = "VARIABLE_CHANGE_98004", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_98004", action = "action_EVENT_VARIABLE_CHANGE_98004", trigger_count = 0 }, -- 点击option1后的保底 { config_id = 1098005, name = "GROUP_LOAD_98005", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_98005", action = "action_EVENT_GROUP_LOAD_98005", trigger_count = 0 }, -- 点击misc中配置的option2 { config_id = 1098006, name = "SELECT_OPTION_98006", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_98006", action = "action_EVENT_SELECT_OPTION_98006", trigger_count = 0 }, -- 点击option2后的执行 { config_id = 1098007, name = "VARIABLE_CHANGE_98007", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_98007", action = "action_EVENT_VARIABLE_CHANGE_98007", trigger_count = 0 }, -- 点击option2后的保底 { config_id = 1098008, name = "GROUP_LOAD_98008", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_98008", action = "action_EVENT_GROUP_LOAD_98008", trigger_count = 0 } } -- 变量 variables = { { config_id = 1, name = "pressbutton1", value = 0, no_refresh = true }, { config_id = 2, name = "pressbutton2", value = 0, no_refresh = true } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 98001, 98002 }, regions = { }, triggers = { "SELECT_OPTION_98003", "VARIABLE_CHANGE_98004", "GROUP_LOAD_98005", "SELECT_OPTION_98006", "VARIABLE_CHANGE_98007", "GROUP_LOAD_98008" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_SELECT_OPTION_98003(context, evt) -- 判断是gadgetid 98002 option_id 439 if 98002 ~= evt.param1 then return false end if 439 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_SELECT_OPTION_98003(context, evt) -- 将configid为 98002 的物件更改为状态 GadgetState.GearAction2 if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 98002, GadgetState.GearAction2) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 将本组内变量名为 "pressbutton1" 的变量设置为 1 if 0 ~= ScriptLib.SetGroupVariableValue(context, "pressbutton1", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable") return -1 end -- 将本组内变量名为 "pressbutton2" 的变量设置为 0 if 0 ~= ScriptLib.SetGroupVariableValue(context, "pressbutton2", 0) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_98004(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"pressbutton1"为1 if ScriptLib.GetGroupVariableValue(context, "pressbutton1") ~= 1 then return false end -- 判断变量"pressbutton2"为0 if ScriptLib.GetGroupVariableValue(context, "pressbutton2") ~= 0 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_98004(context, evt) -- 将configid为 98001 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 98001, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 7021, 3, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end return 0 end -- 触发条件 function condition_EVENT_GROUP_LOAD_98005(context, evt) -- 判断变量"pressbutton1"为1 if ScriptLib.GetGroupVariableValue(context, "pressbutton1") ~= 1 then return false end -- 判断变量"pressbutton2"为0 if ScriptLib.GetGroupVariableValue(context, "pressbutton2") ~= 0 then return false end return true end -- 触发操作 function action_EVENT_GROUP_LOAD_98005(context, evt) -- 将configid为 98001 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 98001, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发条件 function condition_EVENT_SELECT_OPTION_98006(context, evt) -- 判断是gadgetid 98002 option_id 438 if 98002 ~= evt.param1 then return false end if 438 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_SELECT_OPTION_98006(context, evt) -- 将configid为 98002 的物件更改为状态 GadgetState.GearAction2 if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 98002, GadgetState.GearAction2) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 将本组内变量名为 "pressbutton1" 的变量设置为 0 if 0 ~= ScriptLib.SetGroupVariableValue(context, "pressbutton1", 0) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable") return -1 end -- 将本组内变量名为 "pressbutton2" 的变量设置为 1 if 0 ~= ScriptLib.SetGroupVariableValue(context, "pressbutton2", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_98007(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"pressbutton1"为0 if ScriptLib.GetGroupVariableValue(context, "pressbutton1") ~= 0 then return false end -- 判断变量"pressbutton2"为1 if ScriptLib.GetGroupVariableValue(context, "pressbutton2") ~= 1 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_98007(context, evt) -- 将configid为 98001 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 98001, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 7021, 3, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end return 0 end -- 触发条件 function condition_EVENT_GROUP_LOAD_98008(context, evt) -- 判断变量"pressbutton1"为0 if ScriptLib.GetGroupVariableValue(context, "pressbutton1") ~= 0 then return false end -- 判断变量"pressbutton2"为1 if ScriptLib.GetGroupVariableValue(context, "pressbutton2") ~= 1 then return false end return true end -- 触发操作 function action_EVENT_GROUP_LOAD_98008(context, evt) -- 将configid为 98001 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 98001, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end require "V3_1/PermissonOperator"