-- 基础信息 local base_info = { group_id = 111102037 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 37001, gadget_id = 70220006, pos = { x = 1374.001, y = 320.731, z = -1333.466 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 37002, gadget_id = 70220006, pos = { x = 1368.404, y = 321.050, z = -1333.660 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 37003, gadget_id = 70350004, pos = { x = 1371.025, y = 320.884, z = -1333.267 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 37004, gadget_id = 70360361, pos = { x = 1374.000, y = 321.927, z = -1332.962 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop, persistent = true }, { config_id = 37005, gadget_id = 70360001, pos = { x = 1373.947, y = 321.808, z = -1332.334 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 37006, gadget_id = 70900039, pos = { x = 1376.540, y = 320.250, z = -1332.057 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1037007, name = "GADGET_STATE_CHANGE_37007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_37007", action = "action_EVENT_GADGET_STATE_CHANGE_37007" }, { config_id = 1037008, name = "GADGET_CREATE_37008", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_37008", action = "action_EVENT_GADGET_CREATE_37008", trigger_count = 0 }, { config_id = 1037009, name = "SELECT_OPTION_37009", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_37009", action = "action_EVENT_SELECT_OPTION_37009" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 37001, 37002, 37003, 37004, 37006 }, regions = { }, triggers = { "GADGET_STATE_CHANGE_37007", "GADGET_CREATE_37008", "SELECT_OPTION_37009" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_37007(context, evt) if 37006 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_37007(context, evt) -- 将configid为 37004 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 37004, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 创建id为37005的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 37005 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_CREATE_37008(context, evt) if 37005 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_37008(context, evt) -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 111102037, 37005, {4}) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid") return -1 end return 0 end -- 触发条件 function condition_EVENT_SELECT_OPTION_37009(context, evt) -- 判断是gadgetid 37005 option_id 4 if 37005 ~= evt.param1 then return false end if 4 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_SELECT_OPTION_37009(context, evt) -- 将configid为 37003 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 37003, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 将configid为 37004 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 37004, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end