-- 基础信息 local base_info = { group_id = 111102023 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 23001, gadget_id = 70290140, pos = { x = 1969.866, y = 197.361, z = -1316.021 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 23002, gadget_id = 70290145, pos = { x = 1969.890, y = 203.497, z = -1316.824 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 23003, gadget_id = 70290142, pos = { x = 1969.892, y = 199.356, z = -1316.308 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 }, { config_id = 23004, gadget_id = 70290144, pos = { x = 1969.317, y = 198.890, z = -1316.327 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 23005, gadget_id = 70290144, pos = { x = 1969.892, y = 200.047, z = -1316.318 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 23006, gadget_id = 70290143, pos = { x = 1970.462, y = 198.909, z = -1316.315 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 23007, gadget_id = 70360001, pos = { x = 1969.902, y = 198.308, z = -1316.229 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1023008, name = "TIMER_EVENT_23008", event = EventType.EVENT_TIMER_EVENT, source = "time1", condition = "", action = "action_EVENT_TIMER_EVENT_23008" }, { config_id = 1023011, name = "GADGET_STATE_CHANGE_23011", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_23011", action = "action_EVENT_GADGET_STATE_CHANGE_23011" }, { config_id = 1023012, name = "SELECT_OPTION_23012", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_23012", action = "action_EVENT_SELECT_OPTION_23012" } } -- 变量 variables = { { config_id = 1, name = "open_door", value = 0, no_refresh = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 23001, 23002, 23003, 23004, 23005, 23006, 23007 }, regions = { }, triggers = { "TIMER_EVENT_23008", "GADGET_STATE_CHANGE_23011", "SELECT_OPTION_23012" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发操作 function action_EVENT_TIMER_EVENT_23008(context, evt) -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 111102023, 23007, {1}) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid") return -1 end -- 改变指定group组111102023中, configid为23003的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 111102023, 23003, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_23011(context, evt) -- 判断变量"open_door"为3 if ScriptLib.GetGroupVariableValue(context, "open_door") ~= 3 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_23011(context, evt) -- 改变指定group组111102023中, configid为23006的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 111102023, 23006, GadgetState.Action01) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId") return -1 end -- 延迟1秒后,向groupId为:111102023的对象,请求一次调用,并将string参数:"time1" 传递过去 if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 111102023, "time1", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group") return -1 end -- 改变指定group组111102023中, configid为23005的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 111102023, 23005, GadgetState.Action01) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId") return -1 end -- 改变指定group组111102023中, configid为23004的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 111102023, 23004, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId") return -1 end return 0 end -- 触发条件 function condition_EVENT_SELECT_OPTION_23012(context, evt) -- 判断是gadgetid 23007 option_id 1 if 23007 ~= evt.param1 then return false end if 1 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_SELECT_OPTION_23012(context, evt) -- 改变指定group组111102023中, configid为23001的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 111102023, 23001, GadgetState.GearAction2) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId") return -1 end -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 23003 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 23006 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 23004 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 23005 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end return 0 end