-- 基础信息 local base_info = { group_id = 111102015 } -- Trigger变量 local defs = { point_sum = 11, route_2 = 110200003, gadget_seelie = 15002 } -- DEFS_MISCS defs.final_point = defs.point_sum - 1 --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 15001, gadget_id = 70710006, pos = { x = 1243.068, y = 313.474, z = -1982.758 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 15002, gadget_id = 70710010, pos = { x = 1258.068, y = 313.474, z = -1997.058 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, route_id = 110200004 }, { config_id = 15003, gadget_id = 70710007, pos = { x = 1243.768, y = 313.474, z = -1983.858 }, rot = { x = 0.000, y = 148.000, z = 0.000 }, level = 1 }, { config_id = 15004, gadget_id = 70211111, pos = { x = 1242.952, y = 313.474, z = -1981.400 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 11, drop_tag = "解谜中级蒙德", showcutscene = true, isOneoff = true, persistent = true } } -- 区域 regions = { { config_id = 15007, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1259.568, y = 313.474, z = -1996.958 } } } -- 触发器 triggers = { { config_id = 1015005, name = "PLATFORM_REACH_POINT_15005", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_15005", action = "action_EVENT_PLATFORM_REACH_POINT_15005", trigger_count = 0 }, { config_id = 1015006, name = "AVATAR_NEAR_PLATFORM_15006", event = EventType.EVENT_AVATAR_NEAR_PLATFORM, source = "", condition = "condition_EVENT_AVATAR_NEAR_PLATFORM_15006", action = "action_EVENT_AVATAR_NEAR_PLATFORM_15006", trigger_count = 0 }, { config_id = 1015007, name = "ENTER_REGION_15007", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_15007", action = "action_EVENT_ENTER_REGION_15007", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { io_type = 1, suite = 1, end_suite = 2, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suite_disk = { [1] = { gadgets = { { config_id = 15001, state = 0 }, { config_id = 15002, state = 0, platform_info = { point_id = 0, move_type = 1, route_id = 0, route_index = 0, is_started = false } }, { config_id = 15003, state = 0 } }, monsters = { }, regions = { 15007 }, triggers = { "PLATFORM_REACH_POINT_15005", "AVATAR_NEAR_PLATFORM_15006", "ENTER_REGION_15007" }, npcs = { }, variables = { } }, [2] = { gadgets = { { config_id = 15001, state = 203 }, { config_id = 15004, state = 0 } }, monsters = { }, regions = { }, triggers = { }, npcs = { }, variables = { } } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_PLATFORM_REACH_POINT_15005(context, evt) if defs.gadget_seelie ~= evt.param1 then return false end if defs.route_2 ~= evt.param2 then return false end if defs.final_point ~= evt.param3 then return false end return true end -- 触发操作 function action_EVENT_PLATFORM_REACH_POINT_15005(context, evt) -- 停止移动平台 if 0 ~= ScriptLib.StopPlatform(context, 15002) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : stop_platform") return -1 end -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 15002 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 2005, 3, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end -- 将指定flowGroup的进度和要素属性都改为目标suite(缺的创建,多的移除) ScriptLib.GoToFlowSuite(context, 111102015, 2) return 0 end -- 触发条件 function condition_EVENT_AVATAR_NEAR_PLATFORM_15006(context, evt) if defs.gadget_seelie ~= evt.param1 then return false end if defs.route_2 ~= evt.param2 then return false end if defs.final_point == evt.param3 then return false end return true end -- 触发操作 function action_EVENT_AVATAR_NEAR_PLATFORM_15006(context, evt) if 0 ~= ScriptLib.StartPlatform(context, 15002) then return -1 end -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= evt.param3 then ScriptLib.MarkPlayerAction(context, 2005, 2, evt.param3 + 1) end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_15007(context, evt) if evt.param1 ~= 15007 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_15007(context, evt) -- 设置移动平台路径 if 0 ~= ScriptLib.SetPlatformRouteId(context, 15002, 110200003) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_routeId") return -1 end -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 15003 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 2005, 1, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end return 0 end