-- 基础信息 local base_info = { group_id = 111102013 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 13001, monster_id = 21020101, pos = { x = 1347.608, y = 330.980, z = -2031.476 }, rot = { x = 0.000, y = 119.153, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 13002, monster_id = 21010101, pos = { x = 1351.397, y = 331.217, z = -2035.831 }, rot = { x = 0.000, y = 1.493, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 13003, monster_id = 21010101, pos = { x = 1352.858, y = 331.440, z = -2035.437 }, rot = { x = 0.000, y = 316.710, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 13004, monster_id = 21010101, pos = { x = 1349.900, y = 330.994, z = -2035.203 }, rot = { x = 0.000, y = 33.736, z = 0.000 }, level = 1, drop_id = 1000100 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 13007, gadget_id = 70211002, pos = { x = 1352.519, y = 331.696, z = -2032.372 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 11, drop_tag = "战斗低级蒙德", state = GadgetState.ChestLocked, isOneoff = true, persistent = true } } -- 区域 regions = { { config_id = 13005, shape = RegionShape.SPHERE, radius = 8, pos = { x = 1349.821, y = 330.817, z = -2031.625 } } } -- 触发器 triggers = { { config_id = 1013005, name = "ENTER_REGION_13005", event = EventType.EVENT_ENTER_REGION, source = "1", condition = "condition_EVENT_ENTER_REGION_13005", action = "action_EVENT_ENTER_REGION_13005", trigger_count = 0 }, { config_id = 1013008, name = "ANY_MONSTER_DIE_13008", event = EventType.EVENT_ANY_MONSTER_DIE, source = "1", condition = "condition_EVENT_ANY_MONSTER_DIE_13008", action = "action_EVENT_ANY_MONSTER_DIE_13008", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 3, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 13007 }, regions = { 13005 }, triggers = { "ENTER_REGION_13005" }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { 13001, 13002, 13003, 13004 }, gadgets = { }, regions = { }, triggers = { "ANY_MONSTER_DIE_13008" }, rand_weight = 100 }, { -- suite_id = 3, -- description = , monsters = { }, gadgets = { 13007 }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_13005(context, evt) if evt.param1 ~= 13005 then return false end -- 判断角色数量不少于0 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 0 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_13005(context, evt) -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 111102013, 2) return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_13008(context, evt) -- 判断指定group组剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCountByGroupId(context, 111102013) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_13008(context, evt) -- 将configid为 13007 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13007, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- group调整group进度,只对非randSuite有效 if 0 ~= ScriptLib.GoToGroupSuite(context, 111102013, 3) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite") return -1 end return 0 end