-- 基础信息 local base_info = { group_id = 111101330 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 330001, gadget_id = 70330326, pos = { x = 2918.070, y = 244.342, z = -1753.832 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 330002, gadget_id = 70330326, pos = { x = 2918.351, y = 242.687, z = -1745.947 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 330003, gadget_id = 70330326, pos = { x = 2913.632, y = 244.610, z = -1753.889 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 330004, gadget_id = 70211001, pos = { x = 2947.168, y = 233.627, z = -1743.073 }, rot = { x = 0.000, y = 260.266, z = 0.000 }, level = 26, drop_tag = "战斗低级蒙德", isOneoff = true, persistent = true }, { config_id = 330006, gadget_id = 70330326, pos = { x = 2920.695, y = 246.318, z = -1760.427 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 330007, gadget_id = 70330326, pos = { x = 2943.444, y = 239.377, z = -1756.940 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 330008, gadget_id = 70330326, pos = { x = 2943.725, y = 237.722, z = -1749.055 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 330009, gadget_id = 70330326, pos = { x = 2939.006, y = 239.646, z = -1756.997 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 330010, gadget_id = 70330326, pos = { x = 2939.147, y = 238.557, z = -1752.466 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1330005, name = "ANY_GADGET_DIE_330005", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_330005", action = "action_EVENT_ANY_GADGET_DIE_330005", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 330001, 330002, 330003, 330006, 330007, 330008, 330009, 330010 }, regions = { }, triggers = { "ANY_GADGET_DIE_330005" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_GADGET_DIE_330005(context, evt) -- 判断指定group组剩余gadget数量是否是0 if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 111101330}) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_GADGET_DIE_330005(context, evt) -- 创建id为330004的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 330004 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end return 0 end