-- 基础信息 local base_info = { group_id = 111101327 } -- Trigger变量 local defs = { point_sum = 11, route_2 = 110100148, gadget_seelie = 327002 } -- DEFS_MISCS defs.final_point = defs.point_sum - 1 --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 327001, gadget_id = 70710006, pos = { x = 2862.773, y = 255.601, z = -1719.156 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 327002, gadget_id = 70710010, pos = { x = 2883.092, y = 236.910, z = -1719.374 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, route_id = 110100149 }, { config_id = 327003, gadget_id = 70710007, pos = { x = 2865.631, y = 255.611, z = -1718.647 }, rot = { x = 0.000, y = 148.000, z = 0.000 }, level = 1 }, { config_id = 327004, gadget_id = 70211111, pos = { x = 2857.913, y = 254.671, z = -1732.648 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 26, drop_tag = "解谜中级蒙德", showcutscene = true, isOneoff = true, persistent = true } } -- 区域 regions = { { config_id = 327007, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2883.413, y = 236.910, z = -1719.686 } } } -- 触发器 triggers = { { config_id = 1327005, name = "PLATFORM_REACH_POINT_327005", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_327005", action = "action_EVENT_PLATFORM_REACH_POINT_327005", trigger_count = 0 }, { config_id = 1327006, name = "AVATAR_NEAR_PLATFORM_327006", event = EventType.EVENT_AVATAR_NEAR_PLATFORM, source = "", condition = "condition_EVENT_AVATAR_NEAR_PLATFORM_327006", action = "action_EVENT_AVATAR_NEAR_PLATFORM_327006", trigger_count = 0 }, { config_id = 1327007, name = "ENTER_REGION_327007", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_327007", action = "action_EVENT_ENTER_REGION_327007", trigger_count = 0 }, { config_id = 1327008, name = "GADGET_STATE_CHANGE_327008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_327008", action = "action_EVENT_GADGET_STATE_CHANGE_327008" }, { config_id = 1327009, name = "GADGET_CREATE_327009", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_327009", action = "action_EVENT_GADGET_CREATE_327009", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 2, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 327001, 327002, 327003 }, regions = { 327007 }, triggers = { "PLATFORM_REACH_POINT_327005", "AVATAR_NEAR_PLATFORM_327006", "ENTER_REGION_327007", "GADGET_STATE_CHANGE_327008" }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { }, gadgets = { 327001, 327004 }, regions = { }, triggers = { "GADGET_CREATE_327009" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_PLATFORM_REACH_POINT_327005(context, evt) if defs.gadget_seelie ~= evt.param1 then return false end if defs.route_2 ~= evt.param2 then return false end if defs.final_point ~= evt.param3 then return false end return true end -- 触发操作 function action_EVENT_PLATFORM_REACH_POINT_327005(context, evt) -- 将configid为 327001 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 327001, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 停止移动平台 if 0 ~= ScriptLib.StopPlatform(context, 327002) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : stop_platform") return -1 end -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 327002 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 2005, 3, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end return 0 end -- 触发条件 function condition_EVENT_AVATAR_NEAR_PLATFORM_327006(context, evt) if defs.gadget_seelie ~= evt.param1 then return false end if defs.route_2 ~= evt.param2 then return false end if defs.final_point == evt.param3 then return false end return true end -- 触发操作 function action_EVENT_AVATAR_NEAR_PLATFORM_327006(context, evt) if 0 ~= ScriptLib.StartPlatform(context, 327002) then return -1 end -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= evt.param3 then ScriptLib.MarkPlayerAction(context, 2005, 2, evt.param3 + 1) end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_327007(context, evt) if evt.param1 ~= 327007 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_327007(context, evt) -- 设置移动平台路径 if 0 ~= ScriptLib.SetPlatformRouteId(context, 327002, 110100148) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_routeId") return -1 end -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 327003 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 2005, 1, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_327008(context, evt) if 327001 ~= evt.param2 or GadgetState.GearAction1 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_327008(context, evt) -- group调整group进度,只对非randSuite有效 if 0 ~= ScriptLib.GoToGroupSuite(context, 111101327, 2) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_CREATE_327009(context, evt) if 327001 ~= evt.param1 or GadgetState.Default ~= ScriptLib.GetGadgetStateByConfigId(context, 0, evt.param1) then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_327009(context, evt) -- 将configid为 327001 的物件更改为状态 GadgetState.GearAction1 if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 327001, GadgetState.GearAction1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end