-- 基础信息 local base_info = { group_id = 111101325 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 325001, gadget_id = 70330326, pos = { x = 2983.982, y = 244.072, z = -1711.482 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 325002, gadget_id = 70330326, pos = { x = 2976.757, y = 244.053, z = -1710.258 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 325003, gadget_id = 70330326, pos = { x = 2989.688, y = 244.092, z = -1712.059 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 325004, gadget_id = 70330326, pos = { x = 2991.543, y = 243.817, z = -1706.587 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 325006, gadget_id = 70211001, pos = { x = 2978.202, y = 239.041, z = -1700.181 }, rot = { x = 0.000, y = 314.888, z = 0.000 }, level = 26, drop_tag = "战斗低级蒙德", isOneoff = true, persistent = true } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1325005, name = "ANY_GADGET_DIE_325005", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_325005", action = "action_EVENT_ANY_GADGET_DIE_325005", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 325001, 325002, 325003, 325004 }, regions = { }, triggers = { "ANY_GADGET_DIE_325005" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_GADGET_DIE_325005(context, evt) -- 判断指定group组剩余gadget数量是否是0 if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 111101325}) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_GADGET_DIE_325005(context, evt) -- 创建id为325006的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 325006 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end return 0 end