-- 基础信息 local base_info = { group_id = 111101310 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 310001, gadget_id = 70900039, pos = { x = 2230.382, y = 249.302, z = -1621.237 }, rot = { x = 10.589, y = 0.414, z = 4.467 }, level = 1, persistent = true }, { config_id = 310002, gadget_id = 70900039, pos = { x = 2224.588, y = 249.305, z = -1621.194 }, rot = { x = 8.880, y = 0.070, z = 0.895 }, level = 1, persistent = true }, { config_id = 310003, gadget_id = 70900039, pos = { x = 2229.789, y = 248.479, z = -1616.523 }, rot = { x = 6.242, y = 0.000, z = 0.000 }, level = 1, persistent = true }, { config_id = 310004, gadget_id = 70900039, pos = { x = 2224.668, y = 248.486, z = -1616.967 }, rot = { x = 14.035, y = 0.110, z = 0.895 }, level = 1, persistent = true }, { config_id = 310010, gadget_id = 70211001, pos = { x = 2227.034, y = 249.088, z = -1619.340 }, rot = { x = 5.634, y = 359.903, z = 0.865 }, level = 11, drop_tag = "战斗低级蒙德", isOneoff = true, persistent = true } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1310005, name = "GADGET_STATE_CHANGE_310005", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_310005", action = "action_EVENT_GADGET_STATE_CHANGE_310005", trigger_count = 0 }, { config_id = 1310006, name = "GADGET_STATE_CHANGE_310006", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_310006", action = "action_EVENT_GADGET_STATE_CHANGE_310006" }, { config_id = 1310007, name = "GADGET_STATE_CHANGE_310007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_310007", action = "action_EVENT_GADGET_STATE_CHANGE_310007" }, { config_id = 1310008, name = "GADGET_STATE_CHANGE_310008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_310008", action = "action_EVENT_GADGET_STATE_CHANGE_310008" }, { config_id = 1310009, name = "VARIABLE_CHANGE_310009", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_310009", action = "action_EVENT_VARIABLE_CHANGE_310009", trigger_count = 4 } } -- 变量 variables = { { config_id = 1, name = "Count", value = 0, no_refresh = true } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 310001, 310002, 310003, 310004 }, regions = { }, triggers = { "GADGET_STATE_CHANGE_310005", "GADGET_STATE_CHANGE_310006", "GADGET_STATE_CHANGE_310007", "GADGET_STATE_CHANGE_310008", "VARIABLE_CHANGE_310009" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_310005(context, evt) if 310001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_310005(context, evt) -- 针对当前group内变量名为 "Count" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Count", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_310006(context, evt) if 310002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_310006(context, evt) -- 针对当前group内变量名为 "Count" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Count", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_310007(context, evt) if 310003 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_310007(context, evt) -- 针对当前group内变量名为 "Count" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Count", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_310008(context, evt) if 310004 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_310008(context, evt) -- 针对当前group内变量名为 "Count" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Count", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_310009(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"Count"为4 if ScriptLib.GetGroupVariableValue(context, "Count") ~= 4 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_310009(context, evt) -- 创建id为310010的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 310010 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end return 0 end