-- 基础信息 local base_info = { group_id = 111101308 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 308003, monster_id = 21010101, pos = { x = 2211.540, y = 243.005, z = -1563.711 }, rot = { x = 0.000, y = 123.508, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 308004, monster_id = 21010101, pos = { x = 2209.078, y = 242.618, z = -1562.873 }, rot = { x = 0.000, y = 308.782, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 308005, monster_id = 21010101, pos = { x = 2207.590, y = 242.285, z = -1564.094 }, rot = { x = 0.000, y = 308.782, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 308006, monster_id = 21010101, pos = { x = 2207.080, y = 242.471, z = -1566.132 }, rot = { x = 0.000, y = 308.782, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 308007, monster_id = 21010101, pos = { x = 2205.089, y = 242.398, z = -1566.221 }, rot = { x = 0.000, y = 274.538, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 308008, monster_id = 21010101, pos = { x = 2208.372, y = 242.441, z = -1561.163 }, rot = { x = 0.000, y = 354.979, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 308009, monster_id = 21010101, pos = { x = 2205.718, y = 242.122, z = -1563.122 }, rot = { x = 0.000, y = 118.431, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 308010, monster_id = 21010101, pos = { x = 2206.311, y = 242.345, z = -1561.098 }, rot = { x = 0.000, y = 42.043, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 308011, monster_id = 21010101, pos = { x = 2204.218, y = 242.188, z = -1563.753 }, rot = { x = 0.000, y = 42.043, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 308012, monster_id = 21020101, pos = { x = 2210.729, y = 242.934, z = -1561.245 }, rot = { x = 0.000, y = 242.743, z = 0.000 }, level = 1, drop_id = 1000100 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 308001, gadget_id = 70350082, pos = { x = 2209.430, y = 242.647, z = -1567.688 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true }, { config_id = 308002, gadget_id = 70360001, pos = { x = 2209.420, y = 243.666, z = -1567.685 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true }, { config_id = 308013, gadget_id = 70211001, pos = { x = 2211.528, y = 242.721, z = -1566.698 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "战斗低级蒙德", isOneoff = true, persistent = true } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1308014, name = "GADGET_CREATE_308014", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_308014", action = "action_EVENT_GADGET_CREATE_308014", trigger_count = 0 }, { config_id = 1308015, name = "SELECT_OPTION_308015", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_308015", action = "action_EVENT_SELECT_OPTION_308015", trigger_count = 0 }, { config_id = 1308016, name = "CHALLENGE_SUCCESS_308016", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "180", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_308016", trigger_count = 0 }, { config_id = 1308017, name = "CHALLENGE_FAIL_308017", event = EventType.EVENT_CHALLENGE_FAIL, source = "180", condition = "", action = "action_EVENT_CHALLENGE_FAIL_308017", trigger_count = 0 }, { config_id = 1308018, name = "GADGET_STATE_CHANGE_308018", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_308018", action = "action_EVENT_GADGET_STATE_CHANGE_308018" } } -- 变量 variables = { { config_id = 1, name = "chest", value = 0, no_refresh = true } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 308001, 308002 }, regions = { }, triggers = { "GADGET_CREATE_308014", "SELECT_OPTION_308015", "CHALLENGE_SUCCESS_308016", "CHALLENGE_FAIL_308017", "GADGET_STATE_CHANGE_308018" }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { 308003, 308004, 308005, 308006, 308007, 308008, 308009, 308010, 308011, 308012 }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_CREATE_308014(context, evt) if 308002 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_308014(context, evt) -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 111101308, 308002, {177}) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid") return -1 end return 0 end -- 触发条件 function condition_EVENT_SELECT_OPTION_308015(context, evt) -- 判断是gadgetid 308002 option_id 177 if 308002 ~= evt.param1 then return false end if 177 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_SELECT_OPTION_308015(context, evt) -- 创建编号为180(该挑战的识别id),挑战内容为180的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型 if 0 ~= ScriptLib.ActiveChallenge(context, 180, 180, 120, 111101308, 10, 0) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge") return -1 end -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 111101308, 2) -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 308002 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end -- 将configid为 308001 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 308001, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发操作 function action_EVENT_CHALLENGE_SUCCESS_308016(context, evt) -- 将configid为 308001 的物件更改为状态 GadgetState.GearStop if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 308001, GadgetState.GearStop) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 创建id为308013的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 308013 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end return 0 end -- 触发操作 function action_EVENT_CHALLENGE_FAIL_308017(context, evt) -- 将configid为 308001 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 308001, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 创建id为308002的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 308002 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end -- 删除suite2的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 111101308, 2) return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_308018(context, evt) -- 检测config_id为308013的gadget是否从GadgetState.Default变为GadgetState.ChestOpened if 308013 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 or GadgetState.Default ~= evt.param3 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_308018(context, evt) -- 将本组内变量名为 "chest1" 的变量设置为 1 if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "chest1", 1, 111101315) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group") return -1 end return 0 end