-- 基础信息 local base_info = { group_id = 111101290 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 290001, gadget_id = 70310001, pos = { x = 2325.820, y = 275.538, z = -1643.364 }, rot = { x = 358.830, y = 0.694, z = 6.982 }, level = 1 }, { config_id = 290002, gadget_id = 70310001, pos = { x = 2325.735, y = 275.498, z = -1647.340 }, rot = { x = 1.797, y = 0.038, z = 0.284 }, level = 1 }, { config_id = 290003, gadget_id = 70310001, pos = { x = 2326.385, y = 275.441, z = -1651.211 }, rot = { x = 2.812, y = 343.934, z = 1.522 }, level = 1 }, { config_id = 290004, gadget_id = 70310001, pos = { x = 2327.937, y = 275.604, z = -1654.842 }, rot = { x = 2.243, y = 342.584, z = 1.172 }, level = 1 }, { config_id = 290005, gadget_id = 70310001, pos = { x = 2330.906, y = 276.399, z = -1658.991 }, rot = { x = 11.238, y = 353.130, z = 11.754 }, level = 1 }, { config_id = 290006, gadget_id = 70211001, pos = { x = 2330.983, y = 277.149, z = -1661.802 }, rot = { x = 0.000, y = 116.831, z = 0.000 }, level = 11, drop_tag = "战斗低级蒙德", isOneoff = true, persistent = true } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1290007, name = "GADGET_STATE_CHANGE_290007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_290007", action = "action_EVENT_GADGET_STATE_CHANGE_290007" } } -- 变量 variables = { { config_id = 1, name = "fire_count", value = 0, no_refresh = true } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 290001, 290002, 290003, 290004, 290005 }, regions = { }, triggers = { "GADGET_STATE_CHANGE_290007" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_290007(context, evt) if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101290, 290001) then return false end if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101290, 290002) then return false end if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101290, 290003) then return false end if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101290, 290004) then return false end if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101290, 290005) then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_290007(context, evt) -- 创建id为290006的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 290006 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end return 0 end