-- 基础信息 local base_info = { group_id = 111101288 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 288004, monster_id = 21010201, pos = { x = 2262.756, y = 264.276, z = -1675.523 }, rot = { x = 0.000, y = 210.786, z = 0.000 }, level = 1, drop_tag = "丘丘人" }, { config_id = 288005, monster_id = 21010201, pos = { x = 2256.355, y = 264.402, z = -1667.715 }, rot = { x = 0.000, y = 247.848, z = 0.000 }, level = 1, drop_tag = "丘丘人" }, { config_id = 288006, monster_id = 21010701, pos = { x = 2261.209, y = 264.055, z = -1670.431 }, rot = { x = 0.000, y = 244.330, z = 0.000 }, level = 1, drop_tag = "丘丘人" }, { config_id = 288007, monster_id = 21010901, pos = { x = 2265.896, y = 264.518, z = -1670.198 }, rot = { x = 0.000, y = 245.217, z = 0.000 }, level = 1, drop_tag = "远程丘丘人" }, { config_id = 288008, monster_id = 21010501, pos = { x = 2261.662, y = 264.419, z = -1665.611 }, rot = { x = 0.000, y = 213.976, z = 0.000 }, level = 1, drop_tag = "远程丘丘人" }, { config_id = 288009, monster_id = 22010301, pos = { x = 2262.919, y = 266.516, z = -1661.543 }, rot = { x = 0.000, y = 196.642, z = 0.000 }, level = 1, drop_tag = "深渊法师" } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 288002, gadget_id = 70211001, pos = { x = 2261.852, y = 264.550, z = -1670.000 }, rot = { x = 0.000, y = 52.649, z = 0.000 }, level = 11, drop_tag = "战斗低级蒙德", isOneoff = true, persistent = true }, { config_id = 288013, gadget_id = 70211011, pos = { x = 2259.944, y = 264.219, z = -1671.432 }, rot = { x = 0.000, y = 51.702, z = 0.000 }, level = 11, drop_tag = "战斗中级蒙德", isOneoff = true, persistent = true } } -- 区域 regions = { { config_id = 288011, shape = RegionShape.SPHERE, radius = 6.7, pos = { x = 2261.667, y = 264.371, z = -1669.799 } } } -- 触发器 triggers = { { config_id = 1288001, name = "ANY_MONSTER_DIE_288001", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_288001", action = "action_EVENT_ANY_MONSTER_DIE_288001" }, { config_id = 1288011, name = "ENTER_REGION_288011", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "action_EVENT_ENTER_REGION_288011", trigger_count = 0 }, { config_id = 1288012, name = "ANY_MONSTER_DIE_288012", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_288012", action = "action_EVENT_ANY_MONSTER_DIE_288012" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { }, regions = { 288011 }, triggers = { "ENTER_REGION_288011" }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { 288004, 288005, 288006, 288007, 288008, 288009 }, gadgets = { }, regions = { }, triggers = { "ANY_MONSTER_DIE_288001", "ANY_MONSTER_DIE_288012" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_288001(context, evt) -- 判断指定group组剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCountByGroupId(context, 111101288) ~= 0 then return false end -- 判断指定group组剩余怪物数量是否是1 if ScriptLib.GetGroupMonsterCountByGroupId(context, 111101289) ~= 1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_288001(context, evt) -- 创建id为288002的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 288002 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 111101289, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monster_by_group") return -1 end return 0 end -- 触发操作 function action_EVENT_ENTER_REGION_288011(context, evt) -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 111101288, 2) return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_288012(context, evt) -- 判断指定group组剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCountByGroupId(context, 111101288) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_288012(context, evt) -- 创建id为288013的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 288013 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end return 0 end