-- 基础信息 local base_info = { group_id = 111101277 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 277002, monster_id = 21010101, pos = { x = 2244.794, y = 244.120, z = -1579.653 }, rot = { x = 0.000, y = 88.390, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 277003, monster_id = 21010101, pos = { x = 2244.632, y = 244.120, z = -1577.956 }, rot = { x = 0.000, y = 57.015, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 277004, monster_id = 21010101, pos = { x = 2244.614, y = 244.120, z = -1581.470 }, rot = { x = 0.000, y = 127.927, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 277005, monster_id = 21010101, pos = { x = 2243.042, y = 244.120, z = -1581.451 }, rot = { x = 0.000, y = 180.726, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 277006, monster_id = 21010101, pos = { x = 2242.933, y = 244.120, z = -1578.110 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 277007, monster_id = 21010101, pos = { x = 2241.276, y = 244.120, z = -1577.984 }, rot = { x = 0.000, y = 320.817, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 277008, monster_id = 21010101, pos = { x = 2241.317, y = 244.120, z = -1579.648 }, rot = { x = 0.000, y = 268.017, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 277009, monster_id = 21010101, pos = { x = 2241.445, y = 244.120, z = -1581.458 }, rot = { x = 0.000, y = 225.200, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 277010, monster_id = 21010101, pos = { x = 2242.872, y = 244.120, z = -1582.902 }, rot = { x = 0.000, y = 181.553, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 277011, monster_id = 21010101, pos = { x = 2242.909, y = 244.120, z = -1577.035 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 277001, gadget_id = 70350082, pos = { x = 2242.911, y = 244.120, z = -1579.599 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, -- 挂载277001 { config_id = 277014, gadget_id = 70360001, pos = { x = 2242.933, y = 245.141, z = -1579.569 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 277017, gadget_id = 70211001, pos = { x = 2242.927, y = 244.120, z = -1575.625 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 11, drop_tag = "战斗低级蒙德", isOneoff = true, persistent = true } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1277012, name = "GADGET_CREATE_277012", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_277012", action = "action_EVENT_GADGET_CREATE_277012", trigger_count = 0 }, { config_id = 1277013, name = "SELECT_OPTION_277013", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_277013", action = "action_EVENT_SELECT_OPTION_277013", trigger_count = 0 }, { config_id = 1277015, name = "CHALLENGE_SUCCESS_277015", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "180", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_277015", trigger_count = 0 }, { config_id = 1277016, name = "CHALLENGE_FAIL_277016", event = EventType.EVENT_CHALLENGE_FAIL, source = "180", condition = "", action = "action_EVENT_CHALLENGE_FAIL_277016", trigger_count = 0 }, -- 宝箱打开后解锁D区域元素方碑282001 { config_id = 1277018, name = "GADGET_STATE_CHANGE_277018", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_277018", action = "action_EVENT_GADGET_STATE_CHANGE_277018" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 277001, 277014 }, regions = { }, triggers = { "GADGET_CREATE_277012", "SELECT_OPTION_277013", "CHALLENGE_SUCCESS_277015", "CHALLENGE_FAIL_277016" }, rand_weight = 100 }, { -- suite_id = 2, -- description = 10个怪物, monsters = { 277002, 277003, 277004, 277005, 277006, 277007, 277008, 277009, 277010, 277011 }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 3, -- description = , monsters = { }, gadgets = { 277017 }, regions = { }, triggers = { "GADGET_STATE_CHANGE_277018" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_CREATE_277012(context, evt) if 277014 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_277012(context, evt) -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 111101277, 277014, {177}) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid") return -1 end return 0 end -- 触发条件 function condition_EVENT_SELECT_OPTION_277013(context, evt) -- 判断是gadgetid 277014 option_id 177 if 277014 ~= evt.param1 then return false end if 177 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_SELECT_OPTION_277013(context, evt) -- 创建编号为180(该挑战的识别id),挑战内容为180的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型 if 0 ~= ScriptLib.ActiveChallenge(context, 180, 180, 120, 111101277, 10, 0) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge") return -1 end -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 111101277, 2) -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 277014 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end -- 将configid为 277001 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 277001, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发操作 function action_EVENT_CHALLENGE_SUCCESS_277015(context, evt) -- 将configid为 277001 的物件更改为状态 GadgetState.GearStop if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 277001, GadgetState.GearStop) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 添加suite3的新内容 ScriptLib.AddExtraGroupSuite(context, 111101277, 3) return 0 end -- 触发操作 function action_EVENT_CHALLENGE_FAIL_277016(context, evt) -- 将configid为 277001 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 277001, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 创建id为277014的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 277014 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end -- 删除suite2的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 111101277, 2) return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_277018(context, evt) -- 检测config_id为277017的gadget是否从GadgetState.Default变为GadgetState.ChestOpened if 277017 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 or GadgetState.Default ~= evt.param3 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_277018(context, evt) -- 改变指定group组111101282中, configid为282001的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 111101282, 282001, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId") return -1 end return 0 end