-- 基础信息 local base_info = { group_id = 111101275 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 275009, monster_id = 20050501, pos = { x = 2345.839, y = 283.898, z = -1705.676 }, rot = { x = 0.000, y = 241.504, z = 0.000 }, level = 1, drop_tag = "魔法生物" }, { config_id = 275010, monster_id = 20050501, pos = { x = 2343.457, y = 283.898, z = -1703.626 }, rot = { x = 0.000, y = 228.417, z = 0.000 }, level = 1, drop_tag = "魔法生物" }, { config_id = 275011, monster_id = 20050501, pos = { x = 2341.254, y = 283.898, z = -1702.366 }, rot = { x = 0.000, y = 222.997, z = 0.000 }, level = 1, drop_tag = "魔法生物" }, { config_id = 275013, monster_id = 20050701, pos = { x = 2327.466, y = 284.435, z = -1709.739 }, rot = { x = 0.000, y = 110.125, z = 0.000 }, level = 1, drop_tag = "魔法生物" }, { config_id = 275014, monster_id = 20050701, pos = { x = 2327.439, y = 284.594, z = -1713.267 }, rot = { x = 0.000, y = 76.781, z = 0.000 }, level = 1, drop_tag = "魔法生物" } } -- NPC npcs = { } -- 装置 gadgets = { -- 对应区域A的方碑 { config_id = 275001, gadget_id = 70900007, pos = { x = 2346.348, y = 283.898, z = -1709.716 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop }, -- 对应区域B的方碑 { config_id = 275002, gadget_id = 70900007, pos = { x = 2340.583, y = 283.898, z = -1715.288 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop }, -- 对应区域C的方碑 { config_id = 275003, gadget_id = 70900007, pos = { x = 2333.233, y = 283.898, z = -1717.078 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop }, -- 区域D的最终宝箱 { config_id = 275008, gadget_id = 70211032, pos = { x = 2337.139, y = 283.898, z = -1711.146 }, rot = { x = 0.000, y = 325.980, z = 0.000 }, level = 11, drop_tag = "战斗超级蒙德", state = GadgetState.ChestLocked, isOneoff = true, persistent = true } } -- 区域 regions = { } -- 触发器 triggers = { -- 001方碑变量计数 { config_id = 1275004, name = "GADGET_STATE_CHANGE_275004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_275004", action = "action_EVENT_GADGET_STATE_CHANGE_275004" }, -- 002方碑 { config_id = 1275005, name = "GADGET_STATE_CHANGE_275005", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_275005", action = "action_EVENT_GADGET_STATE_CHANGE_275005" }, -- 003方碑 { config_id = 1275006, name = "GADGET_STATE_CHANGE_275006", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_275006", action = "action_EVENT_GADGET_STATE_CHANGE_275006" }, -- 变量检测 { config_id = 1275007, name = "VARIABLE_CHANGE_275007", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_275007", action = "action_EVENT_VARIABLE_CHANGE_275007", trigger_count = 3 }, -- 第一波打完怪的trigger { config_id = 1275012, name = "ANY_MONSTER_DIE_275012", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_275012", action = "action_EVENT_ANY_MONSTER_DIE_275012" }, -- 打完第二波怪,解锁宝箱 { config_id = 1275016, name = "ANY_MONSTER_DIE_275016", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_275016", action = "action_EVENT_ANY_MONSTER_DIE_275016" } } -- 变量 variables = { { config_id = 1, name = "222", value = 0, no_refresh = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 275001, 275002, 275003, 275008 }, regions = { }, triggers = { "GADGET_STATE_CHANGE_275004", "GADGET_STATE_CHANGE_275005", "GADGET_STATE_CHANGE_275006", "VARIABLE_CHANGE_275007" }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { 275009, 275010, 275011 }, gadgets = { }, regions = { }, triggers = { "ANY_MONSTER_DIE_275012" }, rand_weight = 100 }, { -- suite_id = 3, -- description = , monsters = { 275013, 275014 }, gadgets = { }, regions = { }, triggers = { "ANY_MONSTER_DIE_275016" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_275004(context, evt) if 275001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_275004(context, evt) -- 针对当前group内变量名为 "222" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "222", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_275005(context, evt) if 275002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_275005(context, evt) -- 针对当前group内变量名为 "222" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "222", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_275006(context, evt) if 275003 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_275006(context, evt) -- 针对当前group内变量名为 "222" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "222", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_275007(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"222"为3 if ScriptLib.GetGroupVariableValue(context, "222") ~= 3 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_275007(context, evt) -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 111101275, 2) return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_275012(context, evt) -- 判断指定group组剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCountByGroupId(context, 111101275) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_275012(context, evt) -- 添加suite3的新内容 ScriptLib.AddExtraGroupSuite(context, 111101275, 3) return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_275016(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_275016(context, evt) -- 将configid为 275008 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 275008, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end