-- 基础信息 local base_info = { group_id = 111101266 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 266001, monster_id = 21020201, pos = { x = 2198.394, y = 257.409, z = -1707.814 }, rot = { x = 0.000, y = 359.505, z = 0.000 }, level = 1, drop_tag = "丘丘暴徒", isElite = true, pose_id = 401 }, { config_id = 266004, monster_id = 21010501, pos = { x = 2212.939, y = 258.494, z = -1704.779 }, rot = { x = 0.000, y = 85.039, z = 0.000 }, level = 1, drop_tag = "远程丘丘人", pose_id = 9016 }, { config_id = 266005, monster_id = 21010301, pos = { x = 2205.163, y = 256.721, z = -1699.564 }, rot = { x = 0.000, y = 0.276, z = 0.000 }, level = 1, drop_tag = "丘丘人" }, { config_id = 266006, monster_id = 21010301, pos = { x = 2200.231, y = 256.375, z = -1698.548 }, rot = { x = 0.000, y = 359.861, z = 0.000 }, level = 1, drop_tag = "丘丘人" }, { config_id = 266007, monster_id = 21030101, pos = { x = 2196.596, y = 257.146, z = -1705.702 }, rot = { x = 0.000, y = 31.065, z = 0.000 }, level = 1, drop_tag = "丘丘萨满", pose_id = 9012 }, { config_id = 266008, monster_id = 21030501, pos = { x = 2200.272, y = 257.001, z = -1706.096 }, rot = { x = 0.000, y = 322.135, z = 0.000 }, level = 1, drop_tag = "丘丘萨满", pose_id = 9012 }, { config_id = 266011, monster_id = 21020101, pos = { x = 2188.673, y = 257.676, z = -1714.941 }, rot = { x = 0.000, y = 58.597, z = 0.000 }, level = 1, drop_tag = "丘丘暴徒", isElite = true }, { config_id = 266012, monster_id = 21010701, pos = { x = 2191.377, y = 258.122, z = -1716.594 }, rot = { x = 0.000, y = 27.537, z = 0.000 }, level = 1, drop_tag = "丘丘人" }, { config_id = 266013, monster_id = 21010701, pos = { x = 2186.024, y = 257.297, z = -1713.325 }, rot = { x = 0.000, y = 65.162, z = 0.000 }, level = 1, drop_tag = "丘丘人" } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 266002, gadget_id = 70310001, pos = { x = 2206.929, y = 257.032, z = -1698.864 }, rot = { x = 4.301, y = 0.594, z = 15.710 }, level = 1 }, { config_id = 266003, gadget_id = 70310001, pos = { x = 2199.153, y = 256.296, z = -1697.855 }, rot = { x = 10.615, y = 359.834, z = 358.210 }, level = 1 }, { config_id = 266009, gadget_id = 70310004, pos = { x = 2198.622, y = 256.914, z = -1705.128 }, rot = { x = 2.681, y = 359.937, z = 357.316 }, level = 1, state = GadgetState.GearStart, persistent = true }, -- 区域B的最终宝箱 { config_id = 266010, gadget_id = 70211012, pos = { x = 2200.512, y = 257.557, z = -1710.762 }, rot = { x = 7.104, y = 0.278, z = 4.467 }, level = 11, drop_tag = "战斗中级蒙德", state = GadgetState.ChestLocked, isOneoff = true, persistent = true } } -- 区域 regions = { } -- 触发器 triggers = { -- 进入作战刷新的trigger { config_id = 1266014, name = "MONSTER_BATTLE_266014", event = EventType.EVENT_MONSTER_BATTLE, source = "", condition = "", action = "action_EVENT_MONSTER_BATTLE_266014", trigger_count = 0 }, -- 开宝箱trigger { config_id = 1266015, name = "ANY_MONSTER_DIE_266015", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_266015", action = "action_EVENT_ANY_MONSTER_DIE_266015", trigger_count = 9 }, -- 对应区域D的2号方碑 { config_id = 1266016, name = "GADGET_STATE_CHANGE_266016", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_266016", action = "action_EVENT_GADGET_STATE_CHANGE_266016" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { 266001, 266004, 266005, 266006, 266007, 266008 }, gadgets = { 266002, 266003, 266009, 266010 }, regions = { }, triggers = { "MONSTER_BATTLE_266014", "ANY_MONSTER_DIE_266015", "GADGET_STATE_CHANGE_266016" }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { 266011, 266012, 266013 }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发操作 function action_EVENT_MONSTER_BATTLE_266014(context, evt) -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 111101266, 2) return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_266015(context, evt) -- 判断指定group组剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCountByGroupId(context, 111101266) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_266015(context, evt) -- 将configid为 266010 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 266010, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_266016(context, evt) if 266010 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_266016(context, evt) -- 改变指定group组111101275中, configid为275002的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 111101275, 275002, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId") return -1 end return 0 end