-- 基础信息 local base_info = { group_id = 111101263 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 263001, monster_id = 20010501, pos = { x = 2239.799, y = 245.395, z = -1590.866 }, rot = { x = 0.000, y = 229.783, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 263002, monster_id = 20010501, pos = { x = 2241.343, y = 245.395, z = -1592.602 }, rot = { x = 0.000, y = 251.930, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 263003, monster_id = 20010801, pos = { x = 2237.186, y = 245.395, z = -1589.606 }, rot = { x = 0.000, y = 177.114, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 263004, monster_id = 20010801, pos = { x = 2235.302, y = 245.395, z = -1590.224 }, rot = { x = 0.000, y = 158.330, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 263005, monster_id = 20011001, pos = { x = 2233.488, y = 245.395, z = -1592.205 }, rot = { x = 0.000, y = 109.368, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 263006, monster_id = 20011001, pos = { x = 2233.333, y = 245.395, z = -1595.173 }, rot = { x = 0.000, y = 79.526, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 263007, monster_id = 20011201, pos = { x = 2234.583, y = 245.395, z = -1597.000 }, rot = { x = 0.000, y = 29.911, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 263008, monster_id = 20011201, pos = { x = 2237.058, y = 245.395, z = -1597.533 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 263009, monster_id = 20010301, pos = { x = 2239.040, y = 245.395, z = -1597.130 }, rot = { x = 0.000, y = 329.752, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 263010, monster_id = 20010301, pos = { x = 2241.017, y = 245.395, z = -1594.850 }, rot = { x = 0.000, y = 285.900, z = 0.000 }, level = 1, drop_id = 1000100 } } -- NPC npcs = { } -- 装置 gadgets = { -- 挑战完成后解锁A区域最终宝箱 { config_id = 263011, gadget_id = 70211011, pos = { x = 2237.254, y = 243.758, z = -1595.575 }, rot = { x = 0.000, y = 275.545, z = 0.000 }, level = 11, drop_tag = "战斗中级蒙德", isOneoff = true, persistent = true }, { config_id = 263012, gadget_id = 70350082, pos = { x = 2237.311, y = 243.714, z = -1593.595 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true }, { config_id = 263013, gadget_id = 70360001, pos = { x = 2237.245, y = 245.251, z = -1593.650 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true } } -- 区域 regions = { } -- 触发器 triggers = { -- 用·操作台挂交互 { config_id = 1263014, name = "GADGET_CREATE_263014", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_263014", action = "action_EVENT_GADGET_CREATE_263014", trigger_count = 0 }, -- 让操作台开始挑战 { config_id = 1263015, name = "SELECT_OPTION_263015", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_263015", action = "action_EVENT_SELECT_OPTION_263015", trigger_count = 0 }, -- 挑战成功的trigger { config_id = 1263016, name = "CHALLENGE_SUCCESS_263016", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_263016", trigger_count = 0 }, -- 挑战失败的trigger { config_id = 1263017, name = "CHALLENGE_FAIL_263017", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_263017", trigger_count = 0 }, -- 解锁区域D的一号方碑 { config_id = 1263018, name = "GADGET_STATE_CHANGE_263018", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_263018", action = "action_EVENT_GADGET_STATE_CHANGE_263018" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 263012, 263013 }, regions = { }, triggers = { "GADGET_CREATE_263014", "SELECT_OPTION_263015", "CHALLENGE_SUCCESS_263016", "CHALLENGE_FAIL_263017", "GADGET_STATE_CHANGE_263018" }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { 263001, 263002, 263003, 263004, 263005, 263006, 263007, 263008, 263009, 263010 }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 3, -- description = , monsters = { }, gadgets = { 263011 }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_CREATE_263014(context, evt) if 263013 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_263014(context, evt) -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 111101263, 263013, {177}) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid") return -1 end return 0 end -- 触发条件 function condition_EVENT_SELECT_OPTION_263015(context, evt) -- 判断是gadgetid 263013 option_id 177 if 263013 ~= evt.param1 then return false end if 177 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_SELECT_OPTION_263015(context, evt) -- 创建编号为1(该挑战的识别id),挑战内容为180的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型 if 0 ~= ScriptLib.ActiveChallenge(context, 1, 180, 120, 111101263, 10, 0) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge") return -1 end -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 111101263, 2) -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 263013 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end -- 将configid为 263012 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 263012, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发操作 function action_EVENT_CHALLENGE_SUCCESS_263016(context, evt) -- 添加suite3的新内容 ScriptLib.AddExtraGroupSuite(context, 111101263, 3) -- 将configid为 263012 的物件更改为状态 GadgetState.GearStop if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 263012, GadgetState.GearStop) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发操作 function action_EVENT_CHALLENGE_FAIL_263017(context, evt) -- 将configid为 263012 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 263012, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 创建id为263013的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 263013 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end -- 删除suite2的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 111101263, 2) return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_263018(context, evt) if 263011 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_263018(context, evt) -- 改变指定group组111101275中, configid为275001的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 111101275, 275001, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId") return -1 end return 0 end