-- 基础信息 local base_info = { group_id = 111101256 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 256002, monster_id = 21010101, pos = { x = 2474.617, y = 324.028, z = -1672.234 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "丘丘人" }, { config_id = 256003, monster_id = 21010101, pos = { x = 2476.418, y = 324.645, z = -1675.281 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "丘丘人" }, { config_id = 256004, monster_id = 21010101, pos = { x = 2480.013, y = 325.385, z = -1672.191 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "丘丘人" }, { config_id = 256006, monster_id = 20010501, pos = { x = 2478.763, y = 325.478, z = -1676.291 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "史莱姆" }, { config_id = 256007, monster_id = 20010501, pos = { x = 2477.070, y = 324.149, z = -1667.468 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "史莱姆" }, { config_id = 256008, monster_id = 20010501, pos = { x = 2473.863, y = 324.050, z = -1675.639 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "史莱姆" }, { config_id = 256018, monster_id = 20010801, pos = { x = 2481.053, y = 326.025, z = -1675.743 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "史莱姆" }, { config_id = 256019, monster_id = 20010801, pos = { x = 2476.065, y = 324.911, z = -1677.975 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "史莱姆" }, { config_id = 256020, monster_id = 20010801, pos = { x = 2474.754, y = 323.587, z = -1666.139 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "史莱姆" } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 256001, gadget_id = 70290240, pos = { x = 2477.616, y = 324.912, z = -1672.303 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 256005, gadget_id = 70290255, pos = { x = 2477.185, y = 325.718, z = -1672.979 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 256023, gadget_id = 70290256, pos = { x = 2477.401, y = 325.650, z = -1672.451 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { -- 玩家进入范围,解开机关封印 { config_id = 256009, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2477.369, y = 325.502, z = -1673.122 } } } -- 触发器 triggers = { -- 玩家进入范围,解开机关封印 { config_id = 1256009, name = "ENTER_REGION_256009", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "action_EVENT_ENTER_REGION_256009" }, { config_id = 1256010, name = "ANY_MONSTER_DIE_256010", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_DIE_256010", trigger_count = 0 }, { config_id = 1256011, name = "VARIABLE_CHANGE_256011", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_256011", action = "action_EVENT_VARIABLE_CHANGE_256011", trigger_count = 0 }, -- 监听转到101召唤第一波怪 { config_id = 1256012, name = "GADGET_STATE_CHANGE_256012", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_256012", action = "action_EVENT_GADGET_STATE_CHANGE_256012", trigger_count = 0 }, -- 监听转到103,召唤第二波怪 { config_id = 1256013, name = "GADGET_STATE_CHANGE_256013", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_256013", action = "action_EVENT_GADGET_STATE_CHANGE_256013", trigger_count = 0 }, -- 监听转到201,召唤第三波怪 { config_id = 1256014, name = "GADGET_STATE_CHANGE_256014", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_256014", action = "action_EVENT_GADGET_STATE_CHANGE_256014", trigger_count = 0 }, { config_id = 1256015, name = "GADGET_CREATE_256015", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_256015", action = "action_EVENT_GADGET_CREATE_256015", trigger_count = 0 }, { config_id = 1256016, name = "ANY_MONSTER_DIE_256016", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_DIE_256016", trigger_count = 0 }, { config_id = 1256017, name = "VARIABLE_CHANGE_256017", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_256017", action = "action_EVENT_VARIABLE_CHANGE_256017", trigger_count = 0 }, { config_id = 1256021, name = "ANY_MONSTER_DIE_256021", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_DIE_256021", trigger_count = 0 }, { config_id = 1256022, name = "VARIABLE_CHANGE_256022", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_256022", action = "action_EVENT_VARIABLE_CHANGE_256022", trigger_count = 0 }, { config_id = 1256024, name = "TIME_AXIS_PASS_256024", event = EventType.EVENT_TIME_AXIS_PASS, source = "_thunder_tick", condition = "", action = "action_EVENT_TIME_AXIS_PASS_256024", trigger_count = 0 }, { config_id = 1256025, name = "TIME_AXIS_PASS_256025", event = EventType.EVENT_TIME_AXIS_PASS, source = "_wave_tick", condition = "", action = "action_EVENT_TIME_AXIS_PASS_256025", trigger_count = 0 } } -- 变量 variables = { { config_id = 1, name = "_stage1_monster", value = 0, no_refresh = false }, { config_id = 2, name = "_stage2_monster", value = 0, no_refresh = false }, { config_id = 3, name = "_stage3_monster", value = 0, no_refresh = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 256001 }, regions = { 256009 }, triggers = { "ENTER_REGION_256009", "GADGET_STATE_CHANGE_256012", "GADGET_STATE_CHANGE_256013", "GADGET_STATE_CHANGE_256014", "GADGET_CREATE_256015" }, rand_weight = 100 }, { -- suite_id = 2, -- description = 阶段1-怪物, monsters = { 256002, 256003, 256004 }, gadgets = { }, regions = { }, triggers = { "ANY_MONSTER_DIE_256010", "VARIABLE_CHANGE_256011" }, rand_weight = 100 }, { -- suite_id = 3, -- description = 阶段2-怪物, monsters = { 256006, 256007, 256008 }, gadgets = { 256005 }, regions = { }, triggers = { "ANY_MONSTER_DIE_256016", "VARIABLE_CHANGE_256017", "TIME_AXIS_PASS_256024" }, rand_weight = 100 }, { -- suite_id = 4, -- description = , monsters = { 256018, 256019, 256020 }, gadgets = { 256005, 256023 }, regions = { }, triggers = { "ANY_MONSTER_DIE_256021", "VARIABLE_CHANGE_256022", "TIME_AXIS_PASS_256024", "TIME_AXIS_PASS_256025" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发操作 function action_EVENT_ENTER_REGION_256009(context, evt) -- 将configid为 256001 的物件更改为状态 GadgetState.ChestLocked if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 256001, GadgetState.ChestLocked) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_256010(context, evt) -- 针对当前group内变量名为 "_stage1_monster" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "_stage1_monster", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_256011(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"_stage1_monster"为3 if ScriptLib.GetGroupVariableValue(context, "_stage1_monster") ~= 3 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_256011(context, evt) -- 将configid为 256001 的物件更改为状态 GadgetState.ChestOpened if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 256001, GadgetState.ChestOpened) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_256012(context, evt) if 256001 ~= evt.param2 or GadgetState.ChestLocked ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_256012(context, evt) -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 111101256, 2) return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_256013(context, evt) if 256001 ~= evt.param2 or GadgetState.ChestTrap ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_256013(context, evt) -- 添加suite3的新内容 ScriptLib.AddExtraGroupSuite(context, 111101256, 3) -- 创建标识为"_thunder_tick",时间节点为{5}的时间轴,true用于控制该时间轴是否循环 ScriptLib.InitTimeAxis(context, "_thunder_tick", {5}, true) return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_256014(context, evt) if 256001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_256014(context, evt) -- 添加suite4的新内容 ScriptLib.AddExtraGroupSuite(context, 111101256, 4) -- 创建标识为"_wave_tick",时间节点为{8}的时间轴,true用于控制该时间轴是否循环 ScriptLib.InitTimeAxis(context, "_wave_tick", {8}, true) return 0 end -- 触发条件 function condition_EVENT_GADGET_CREATE_256015(context, evt) if 256001 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_256015(context, evt) ScriptLib.SetEntityServerGlobalValueByConfigId(context, 256001, "SGV_Mechanic_Type", 3) return 0 end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_256016(context, evt) -- 针对当前group内变量名为 "_stage2_monster" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "_stage2_monster", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_256017(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"_stage2_monster"为3 if ScriptLib.GetGroupVariableValue(context, "_stage2_monster") ~= 3 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_256017(context, evt) -- 将configid为 256001 的物件更改为状态 GadgetState.ChestBramble if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 256001, GadgetState.ChestBramble) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_256021(context, evt) -- 针对当前group内变量名为 "_stage3_monster" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "_stage3_monster", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_256022(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"_stage3_monster"为3 if ScriptLib.GetGroupVariableValue(context, "_stage3_monster") ~= 3 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_256022(context, evt) -- 将configid为 256001 的物件更改为状态 GadgetState.GearStop if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 256001, GadgetState.GearStop) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发操作 function action_EVENT_TIME_AXIS_PASS_256024(context, evt) -- 将configid为 256005 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 256005, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发操作 function action_EVENT_TIME_AXIS_PASS_256025(context, evt) -- 将configid为 256023 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 256023, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end