-- 基础信息 local base_info = { group_id = 111101255 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 255001, gadget_id = 70360002, pos = { x = 2594.024, y = 317.991, z = -773.581 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 255002, gadget_id = 70360001, pos = { x = 2579.683, y = 318.410, z = -742.557 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { -- 传送玩家到定点 { config_id = 255003, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2582.813, y = 319.084, z = -748.371 } } } -- 触发器 triggers = { -- 传送玩家到定点 { config_id = 1255003, name = "ENTER_REGION_255003", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_255003", action = "action_EVENT_ENTER_REGION_255003", trigger_count = 0 }, -- 创建selectoption { config_id = 1255004, name = "GADGET_CREATE_255004", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_255004", action = "action_EVENT_GADGET_CREATE_255004", trigger_count = 0 }, -- 玩家选择“传送”选项,直接传送玩家位置 { config_id = 1255005, name = "SELECT_OPTION_255005", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_255005", action = "action_EVENT_SELECT_OPTION_255005", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 255001, 255002 }, regions = { 255003 }, triggers = { "ENTER_REGION_255003", "GADGET_CREATE_255004", "SELECT_OPTION_255005" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_255003(context, evt) if evt.param1 ~= 255003 then return false end -- 判断角色数量不少于0 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 0 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_255003(context, evt) -- 将使用操作台的玩家传送至目标点 if evt.uid ~= nil then local t_pos = {x=2594.024, y=317.9908, z=-773.5813} if 0 ~= ScriptLib.TransPlayerToPos(context, {uid_list = {evt.uid}, pos = t_pos, rot = {x=0, y=0, z=0}}) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : trans_player_byOption") return -1 end else ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : trans_player_byOption") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_CREATE_255004(context, evt) if 255002 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_255004(context, evt) -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 111101255, 255002, {4005}) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid") return -1 end return 0 end -- 触发条件 function condition_EVENT_SELECT_OPTION_255005(context, evt) -- 判断是gadgetid 255002 option_id 4005 if 255002 ~= evt.param1 then return false end if 4005 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_SELECT_OPTION_255005(context, evt) -- 将使用操作台的玩家传送至目标点 if evt.uid ~= nil then local t_pos = {x=2594.024, y=317.9908, z=-773.5813} if 0 ~= ScriptLib.TransPlayerToPos(context, {uid_list = {evt.uid}, pos = t_pos, rot = {x=0, y=0, z=0}}) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : trans_player_byOption") return -1 end else ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : trans_player_byOption") return -1 end return 0 end