-- 基础信息 local base_info = { group_id = 111101238 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 238015, monster_id = 21010401, pos = { x = 2376.916, y = 283.898, z = -1736.536 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "远程丘丘人" }, { config_id = 238016, monster_id = 21010401, pos = { x = 2383.064, y = 283.899, z = -1730.335 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "远程丘丘人" }, { config_id = 238017, monster_id = 21010401, pos = { x = 2381.787, y = 283.898, z = -1735.470 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "远程丘丘人" }, { config_id = 238019, monster_id = 21020101, pos = { x = 2377.649, y = 283.898, z = -1730.677 }, rot = { x = 0.000, y = 320.251, z = 0.000 }, level = 1, drop_tag = "丘丘暴徒" }, { config_id = 238020, monster_id = 21010101, pos = { x = 2382.281, y = 284.392, z = -1725.462 }, rot = { x = 0.000, y = 266.024, z = 0.000 }, level = 1, drop_tag = "丘丘人" }, { config_id = 238021, monster_id = 21010101, pos = { x = 2371.699, y = 284.418, z = -1735.340 }, rot = { x = 0.000, y = 358.447, z = 0.000 }, level = 1, drop_tag = "丘丘人" } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 238001, gadget_id = 70211001, pos = { x = 2382.677, y = 283.899, z = -1725.733 }, rot = { x = 0.000, y = 319.632, z = 0.000 }, level = 11, drop_tag = "战斗低级蒙德", isOneoff = true, persistent = true }, { config_id = 238002, gadget_id = 70211001, pos = { x = 2377.551, y = 283.898, z = -1730.556 }, rot = { x = 0.000, y = 319.016, z = 0.000 }, level = 11, drop_tag = "战斗低级蒙德", isOneoff = true, persistent = true }, { config_id = 238003, gadget_id = 70211001, pos = { x = 2371.910, y = 283.973, z = -1735.765 }, rot = { x = 0.000, y = 321.234, z = 0.000 }, level = 11, drop_tag = "战斗低级蒙德", isOneoff = true, persistent = true }, { config_id = 238004, gadget_id = 70900039, pos = { x = 2384.980, y = 283.899, z = -1728.107 }, rot = { x = 0.000, y = 39.336, z = 0.000 }, level = 1, state = GadgetState.GearStop, persistent = true }, { config_id = 238005, gadget_id = 70900039, pos = { x = 2379.858, y = 283.898, z = -1732.911 }, rot = { x = 0.000, y = 320.898, z = 0.000 }, level = 1, state = GadgetState.GearStop, persistent = true }, { config_id = 238006, gadget_id = 70900039, pos = { x = 2374.073, y = 283.898, z = -1738.172 }, rot = { x = 0.000, y = 321.566, z = 0.000 }, level = 1, state = GadgetState.GearStop, persistent = true }, { config_id = 238007, gadget_id = 70211021, pos = { x = 2373.885, y = 283.898, z = -1726.698 }, rot = { x = 0.000, y = 318.032, z = 0.000 }, level = 11, drop_tag = "战斗高级蒙德", isOneoff = true, persistent = true } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1238008, name = "GADGET_STATE_CHANGE_238008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_238008", action = "action_EVENT_GADGET_STATE_CHANGE_238008" }, { config_id = 1238009, name = "GADGET_STATE_CHANGE_238009", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_238009", action = "action_EVENT_GADGET_STATE_CHANGE_238009" }, { config_id = 1238010, name = "GADGET_STATE_CHANGE_238010", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_238010", action = "action_EVENT_GADGET_STATE_CHANGE_238010" }, { config_id = 1238011, name = "GADGET_STATE_CHANGE_238011", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_238011", action = "action_EVENT_GADGET_STATE_CHANGE_238011" }, { config_id = 1238012, name = "GADGET_STATE_CHANGE_238012", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_238012", action = "action_EVENT_GADGET_STATE_CHANGE_238012" }, { config_id = 1238013, name = "GADGET_STATE_CHANGE_238013", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_238013", action = "action_EVENT_GADGET_STATE_CHANGE_238013" }, { config_id = 1238014, name = "VARIABLE_CHANGE_238014", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_238014", action = "action_EVENT_VARIABLE_CHANGE_238014" }, { config_id = 1238018, name = "ANY_MONSTER_DIE_238018", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_238018", action = "action_EVENT_ANY_MONSTER_DIE_238018" }, { config_id = 1238022, name = "ANY_MONSTER_DIE_238022", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_238022", action = "action_EVENT_ANY_MONSTER_DIE_238022" } } -- 变量 variables = { { config_id = 1, name = "monumentCount", value = 0, no_refresh = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 238001, 238002, 238003, 238004, 238005, 238006 }, regions = { }, triggers = { "GADGET_STATE_CHANGE_238008", "GADGET_STATE_CHANGE_238009", "GADGET_STATE_CHANGE_238010", "GADGET_STATE_CHANGE_238011", "GADGET_STATE_CHANGE_238012", "GADGET_STATE_CHANGE_238013", "VARIABLE_CHANGE_238014" }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { 238015, 238016, 238017 }, gadgets = { }, regions = { }, triggers = { "ANY_MONSTER_DIE_238018" }, rand_weight = 100 }, { -- suite_id = 3, -- description = , monsters = { 238019, 238020, 238021 }, gadgets = { }, regions = { }, triggers = { "ANY_MONSTER_DIE_238022" }, rand_weight = 100 }, { -- suite_id = 4, -- description = , monsters = { }, gadgets = { 238007 }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_238008(context, evt) if 238001 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_238008(context, evt) -- 将configid为 238004 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 238004, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_238009(context, evt) if 238002 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_238009(context, evt) -- 将configid为 238005 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 238005, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_238010(context, evt) if 238003 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_238010(context, evt) -- 将configid为 238006 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 238006, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_238011(context, evt) if 238004 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_238011(context, evt) -- 针对当前group内变量名为 "monumentCount" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monumentCount", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_238012(context, evt) if 238005 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_238012(context, evt) -- 针对当前group内变量名为 "monumentCount" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monumentCount", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_238013(context, evt) if 238006 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_238013(context, evt) -- 针对当前group内变量名为 "monumentCount" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monumentCount", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_238014(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"monumentCount"为3 if ScriptLib.GetGroupVariableValue(context, "monumentCount") ~= 3 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_238014(context, evt) -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 111101238, 2) return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_238018(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_238018(context, evt) -- 添加suite3的新内容 ScriptLib.AddExtraGroupSuite(context, 111101238, 3) return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_238022(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_238022(context, evt) -- 添加suite4的新内容 ScriptLib.AddExtraGroupSuite(context, 111101238, 4) return 0 end