-- 基础信息 local base_info = { group_id = 111101234 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 234001, gadget_id = 70310001, pos = { x = 2319.089, y = 275.378, z = -1645.442 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 234002, gadget_id = 70310001, pos = { x = 2318.156, y = 275.548, z = -1635.310 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 234003, gadget_id = 70310001, pos = { x = 2305.662, y = 275.402, z = -1633.742 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 234004, gadget_id = 70310001, pos = { x = 2302.368, y = 277.280, z = -1645.196 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 234005, gadget_id = 70310001, pos = { x = 2308.855, y = 275.382, z = -1650.971 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 234006, gadget_id = 70211001, pos = { x = 2311.224, y = 275.456, z = -1641.566 }, rot = { x = 0.000, y = 179.592, z = 0.000 }, level = 11, drop_tag = "战斗低级蒙德", isOneoff = true, persistent = true } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1234007, name = "GADGET_STATE_CHANGE_234007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_234007", action = "action_EVENT_GADGET_STATE_CHANGE_234007" }, { config_id = 1234008, name = "VARIABLE_CHANGE_234008", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_234008", action = "action_EVENT_VARIABLE_CHANGE_234008" }, { config_id = 1234009, name = "GADGET_STATE_CHANGE_234009", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_234009", action = "action_EVENT_GADGET_STATE_CHANGE_234009" }, { config_id = 1234010, name = "GADGET_STATE_CHANGE_234010", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_234010", action = "action_EVENT_GADGET_STATE_CHANGE_234010" }, { config_id = 1234011, name = "GADGET_STATE_CHANGE_234011", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_234011", action = "action_EVENT_GADGET_STATE_CHANGE_234011" }, { config_id = 1234012, name = "GADGET_STATE_CHANGE_234012", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_234012", action = "action_EVENT_GADGET_STATE_CHANGE_234012" } } -- 变量 variables = { { config_id = 1, name = "litCount", value = 0, no_refresh = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 234001, 234002, 234003, 234004, 234005 }, regions = { }, triggers = { "GADGET_STATE_CHANGE_234007", "VARIABLE_CHANGE_234008", "GADGET_STATE_CHANGE_234009", "GADGET_STATE_CHANGE_234010", "GADGET_STATE_CHANGE_234011", "GADGET_STATE_CHANGE_234012" }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { }, gadgets = { 234006 }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_234007(context, evt) if 234001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_234007(context, evt) -- 针对当前group内变量名为 "litCount" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "litCount", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_234008(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"litCount"为5 if ScriptLib.GetGroupVariableValue(context, "litCount") ~= 5 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_234008(context, evt) -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 111101234, 2) return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_234009(context, evt) if 234002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_234009(context, evt) -- 针对当前group内变量名为 "litCount" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "litCount", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_234010(context, evt) if 234003 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_234010(context, evt) -- 针对当前group内变量名为 "litCount" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "litCount", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_234011(context, evt) if 234004 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_234011(context, evt) -- 针对当前group内变量名为 "litCount" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "litCount", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_234012(context, evt) if 234005 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_234012(context, evt) -- 针对当前group内变量名为 "litCount" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "litCount", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end