-- 基础信息 local base_info = { group_id = 111101231 } -- DEFS_MISCS local EnvControlGadgets = { 231005 } --仅在白天出现的gadget(夜晚会默认销毁) local DayAppearGadgets = { 231006 } --仅在夜晚出现的gadget(白天会默认销毁) local NightAppearGadgets = { 231001 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 231001, gadget_id = 70690028, pos = { x = 2514.500, y = 333.550, z = -1659.012 }, rot = { x = 1.731, y = 0.253, z = 16.615 }, level = 1, state = GadgetState.GearStart, route_id = 110100097, start_route = false }, { config_id = 231002, gadget_id = 70690030, pos = { x = 2515.107, y = 335.044, z = -1655.600 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 231005, gadget_id = 70360309, pos = { x = 2511.361, y = 334.115, z = -1656.955 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 231006, gadget_id = 70290231, pos = { x = 2514.932, y = 334.996, z = -1655.711 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { } -- 触发器 triggers = { -- 玩家敲击震动机关,准备启动冥鱼倒计时 { config_id = 1231003, name = "GADGET_STATE_CHANGE_231003", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_231003", action = "action_EVENT_GADGET_STATE_CHANGE_231003", trigger_count = 0 }, -- 启动倒计时结束,冥鱼启动,创生风场 { config_id = 1231004, name = "TIME_AXIS_PASS_231004", event = EventType.EVENT_TIME_AXIS_PASS, source = "wait_to_move", condition = "", action = "action_EVENT_TIME_AXIS_PASS_231004", trigger_count = 0 }, { config_id = 1231007, name = "GROUP_LOAD_231007", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_231007", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 231005 }, regions = { }, triggers = { "GADGET_STATE_CHANGE_231003", "TIME_AXIS_PASS_231004", "GROUP_LOAD_231007" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_231003(context, evt) if 231005 ~= evt.param2 or 322 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_231003(context, evt) -- 停止标识为"wait_to_move"的时间轴 ScriptLib.EndTimeAxis(context, "wait_to_move") -- 卸载指定gadget if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 111101231, EntityType.GADGET, 231001 ) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid") return -1 end -- 卸载指定gadget if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 111101231, EntityType.GADGET, 231002 ) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid") return -1 end -- 创建id为231001的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 231001 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end -- 将configid为 231001 的物件更改为状态 GadgetState.GearStop if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 231001, GadgetState.GearStop) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 创建标识为"wait_to_move",时间节点为{4}的时间轴,false用于控制该时间轴是否循环 ScriptLib.InitTimeAxis(context, "wait_to_move", {4}, false) return 0 end -- 触发操作 function action_EVENT_TIME_AXIS_PASS_231004(context, evt) -- 创建id为231002的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 231002 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end -- 启动移动平台 if 0 ~= ScriptLib.StartPlatform(context, 231001) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : start_platform") return -1 end return 0 end -- 触发操作 function action_EVENT_GROUP_LOAD_231007(context, evt) --lua层调用,将指定gadget转到一个合适的昼夜激活状态 local is_daynight_gadget = false for i = 1 ,#EnvControlGadgets do if (231005 == EnvControlGadgets[i]) then is_daynight_gadget = true end end if (not is_daynight_gadget) then ScriptLib.PrintContextLog(context,"EnvState: 错误的传入了一个不在昼夜列表中的物件!!!") return -1 end local current_env_state_id = ScriptLib.GetCurrentLevelTagVec(context, 1)[1] local current_env_state = ScriptLib.GetLevelTagNameById(context,current_env_state_id) if (current_env_state == "2_4_Day") then ScriptLib.SetGroupGadgetStateByConfigId(context, 0,231005,202) end if (current_env_state == "2_4_Night") then ScriptLib.SetGroupGadgetStateByConfigId(context, 0,231005,302) end return 0 end require "V2_4/EnvState"