-- 基础信息 local base_info = { group_id = 111101187 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 187001, monster_id = 21010101, pos = { x = 2724.253, y = 252.855, z = -1273.368 }, rot = { x = 0.000, y = 37.546, z = 0.000 }, level = 1, drop_tag = "丘丘人", pose_id = 9012 }, { config_id = 187002, monster_id = 21010101, pos = { x = 2722.400, y = 252.186, z = -1270.358 }, rot = { x = 348.294, y = 107.799, z = 1.792 }, level = 1, drop_tag = "丘丘人", pose_id = 9012 }, { config_id = 187003, monster_id = 21010101, pos = { x = 2727.004, y = 253.287, z = -1273.407 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "丘丘人" }, { config_id = 187004, monster_id = 21010101, pos = { x = 2725.946, y = 252.645, z = -1269.659 }, rot = { x = 0.000, y = 202.584, z = 0.000 }, level = 1, drop_tag = "丘丘人" }, { config_id = 187005, monster_id = 21010101, pos = { x = 2728.038, y = 253.114, z = -1271.102 }, rot = { x = 0.000, y = 273.335, z = 0.000 }, level = 1, drop_tag = "丘丘人" } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 187006, gadget_id = 70310001, pos = { x = 2725.230, y = 252.733, z = -1271.003 }, rot = { x = 1.374, y = 355.596, z = 6.154 }, level = 1, state = GadgetState.GearStart }, { config_id = 187007, gadget_id = 70211002, pos = { x = 2726.197, y = 253.104, z = -1276.295 }, rot = { x = 0.000, y = 337.358, z = 0.000 }, level = 26, drop_tag = "战斗低级蒙德", state = GadgetState.ChestLocked, isOneoff = true, persistent = true } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1187008, name = "ANY_MONSTER_DIE_187008", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_187008", action = "action_EVENT_ANY_MONSTER_DIE_187008" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { 187001, 187002, 187003, 187004, 187005 }, gadgets = { 187006, 187007 }, regions = { }, triggers = { "ANY_MONSTER_DIE_187008" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_187008(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_187008(context, evt) -- 将configid为 187007 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 187007, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end