-- 基础信息 local base_info = { group_id = 111101180 } -- Trigger变量 local defs = { duration = 40, group_id = 111101180, collectable_sum = 9 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 180001, gadget_id = 70211121, pos = { x = 2732.705, y = 233.749, z = -1421.745 }, rot = { x = 18.696, y = 336.256, z = 351.505 }, level = 26, drop_tag = "解谜高级蒙德", isOneoff = true, persistent = true }, { config_id = 180002, gadget_id = 70350093, pos = { x = 2669.223, y = 265.145, z = -1362.545 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 35, persistent = true }, { config_id = 180003, gadget_id = 70360001, pos = { x = 2669.223, y = 266.110, z = -1362.551 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 35, persistent = true }, { config_id = 180004, gadget_id = 70290150, pos = { x = 2664.459, y = 265.478, z = -1369.957 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 35 }, { config_id = 180005, gadget_id = 70290150, pos = { x = 2667.167, y = 265.287, z = -1366.108 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 35 }, { config_id = 180006, gadget_id = 70290150, pos = { x = 2663.755, y = 265.592, z = -1364.414 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 35 }, { config_id = 180007, gadget_id = 70290150, pos = { x = 2664.352, y = 265.506, z = -1367.183 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 35 }, { config_id = 180008, gadget_id = 70290150, pos = { x = 2666.636, y = 265.330, z = -1368.045 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 35 }, { config_id = 180009, gadget_id = 70290150, pos = { x = 2666.545, y = 265.387, z = -1363.217 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 35 }, { config_id = 180010, gadget_id = 70290150, pos = { x = 2663.780, y = 265.638, z = -1361.919 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 35 }, { config_id = 180011, gadget_id = 70290150, pos = { x = 2666.879, y = 265.316, z = -1370.049 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 35 }, { config_id = 180018, gadget_id = 70290150, pos = { x = 2662.284, y = 265.698, z = -1365.229 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1180012, name = "CHALLENGE_SUCCESS_180012", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "666", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_180012" }, { config_id = 1180013, name = "CHALLENGE_FAIL_180013", event = EventType.EVENT_CHALLENGE_FAIL, source = "666", condition = "", action = "action_EVENT_CHALLENGE_FAIL_180013", trigger_count = 0 }, { config_id = 1180014, name = "GADGET_STATE_CHANGE_180014", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_180014", action = "action_EVENT_GADGET_STATE_CHANGE_180014", trigger_count = 0 }, { config_id = 1180015, name = "ANY_GADGET_DIE_180015", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "", trigger_count = 0, tag = "218" }, { config_id = 1180016, name = "GADGET_CREATE_180016", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_180016", action = "action_EVENT_GADGET_CREATE_180016", trigger_count = 0 }, { config_id = 1180017, name = "SELECT_OPTION_180017", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_180017", action = "action_EVENT_SELECT_OPTION_180017", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 3, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = suite_1, monsters = { }, gadgets = { 180002, 180003 }, regions = { }, triggers = { "CHALLENGE_SUCCESS_180012", "CHALLENGE_FAIL_180013", "GADGET_STATE_CHANGE_180014", "ANY_GADGET_DIE_180015", "GADGET_CREATE_180016", "SELECT_OPTION_180017" }, rand_weight = 100 }, { -- suite_id = 2, -- description = suite_2, monsters = { }, gadgets = { 180004, 180005, 180006, 180007, 180008, 180009, 180010, 180011, 180018 }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 3, -- description = , monsters = { }, gadgets = { 180002 }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发操作 function action_EVENT_CHALLENGE_SUCCESS_180012(context, evt) -- 将configid为 180002 的物件更改为状态 GadgetState.GearStop if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 180002, GadgetState.GearStop) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 杀死指定group内的gadget和monster,移除其它东西 ScriptLib.KillExtraGroupSuite(context, 111101180, 2) -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 3, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end -- group调整group进度,只对非randSuite有效 if 0 ~= ScriptLib.GoToGroupSuite(context, 111101180, 3) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite") return -1 end -- 创建id为180001的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 180001 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end return 0 end -- 触发操作 function action_EVENT_CHALLENGE_FAIL_180013(context, evt) -- 将configid为 180002 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 180002, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 创建id为180003的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 180003 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end -- 删除suite2的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 111101180, 2) -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 4, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_180014(context, evt) if 180002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_180014(context, evt) -- 247号挑战,duration内开启宝箱 if 0 ~= ScriptLib.ActiveChallenge(context, 666, 247, defs.duration, 2, 218, defs.collectable_sum) then return -1 end -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, defs.group_id, 2) -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 1, 1) then return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_CREATE_180016(context, evt) if 180003 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_180016(context, evt) -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 111101180, 180003, {177}) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid") return -1 end return 0 end -- 触发条件 function condition_EVENT_SELECT_OPTION_180017(context, evt) -- 判断是gadgetid 180003 option_id 177 if 180003 ~= evt.param1 then return false end if 177 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_SELECT_OPTION_180017(context, evt) -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 180003 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end -- 将configid为 180002 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 180002, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 触发镜头注目,注目位置为坐标(1320,345,-744),持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=1320, y=345, z=-744} local pos_follow = {x=0, y=0, z=0} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0, is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false, is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin") return -1 end return 0 end