-- 基础信息 local base_info = { group_id = 111101165 } -- Trigger变量 local defs = { group_ID = 111101165, trigger_playRegion = 165006, gadget_1 = 165002 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 165001, gadget_id = 70950068, pos = { x = 2922.400, y = 260.574, z = -1387.242 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 165002, gadget_id = 70290116, pos = { x = 2913.167, y = 258.171, z = -1403.123 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 165003, gadget_id = 70950069, pos = { x = 2918.312, y = 259.579, z = -1393.093 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 165004, gadget_id = 70950069, pos = { x = 2905.814, y = 258.385, z = -1408.556 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 165005, gadget_id = 70211111, pos = { x = 2924.107, y = 259.221, z = -1393.574 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 26, drop_tag = "解谜中级蒙德", isOneoff = true, persistent = true }, { config_id = 165008, gadget_id = 70950068, pos = { x = 2895.524, y = 258.121, z = -1397.586 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { { config_id = 165006, shape = RegionShape.SPHERE, radius = 30, pos = { x = 2908.485, y = 259.966, z = -1397.461 }, ability_group_list = { "Move_Electric_Stake_Play" } } } -- 触发器 triggers = { { config_id = 1165007, name = "VARIABLE_CHANGE_165007", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_165007", action = "" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 165001, 165002, 165003, 165004, 165008 }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { }, gadgets = { }, regions = { 165006 }, triggers = { }, rand_weight = 100 }, { -- suite_id = 3, -- description = , monsters = { }, gadgets = { 165005 }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_165007(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"successed"为1 if ScriptLib.GetGroupVariableValue(context, "successed") ~= 1 then return false end return true end require "BlackBoxPlay/ChargingPort"