-- 基础信息 local base_info = { group_id = 111101163 } -- Trigger变量 local defs = { max_gear = 4, timer = 10, group_id = 111101163, gadget_1 = 163001, gadget_2 = 163002, gadget_3 = 163003, gadget_4 = 163005, gadget_chest = 163004 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 163001, gadget_id = 70900008, pos = { x = 2734.087, y = 274.822, z = -1167.013 }, rot = { x = 0.000, y = 330.800, z = 0.000 }, level = 1, state = GadgetState.Action01, persistent = true }, { config_id = 163002, gadget_id = 70900008, pos = { x = 2731.655, y = 274.822, z = -1172.368 }, rot = { x = 0.000, y = 329.000, z = 0.000 }, level = 1, state = GadgetState.Action01, persistent = true }, { config_id = 163003, gadget_id = 70900008, pos = { x = 2735.194, y = 280.787, z = -1167.305 }, rot = { x = 0.000, y = 59.100, z = 0.000 }, level = 1, state = GadgetState.Action01, persistent = true }, { config_id = 163004, gadget_id = 70211111, pos = { x = 2733.915, y = 270.986, z = -1168.935 }, rot = { x = 0.000, y = 330.500, z = 0.000 }, level = 26, chest_drop_id = 1000100, drop_count = 1, showcutscene = true, isOneoff = true, persistent = true }, { config_id = 163005, gadget_id = 70900008, pos = { x = 2732.235, y = 280.787, z = -1170.615 }, rot = { x = 0.000, y = 27.870, z = 0.000 }, level = 1, state = GadgetState.Action01, persistent = true }, { config_id = 163009, gadget_id = 70360006, pos = { x = 2723.952, y = 270.397, z = -1162.985 }, rot = { x = 0.340, y = 359.420, z = 2.589 }, level = 1 }, { config_id = 163010, gadget_id = 70350241, pos = { x = 2727.774, y = 270.654, z = -1165.570 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 163011, gadget_id = 70950077, pos = { x = 2727.774, y = 274.163, z = -1165.570 }, rot = { x = 0.000, y = 309.200, z = 0.000 }, level = 1, is_use_point_array = true } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1163006, name = "GADGET_STATE_CHANGE_163006", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_163006", action = "action_EVENT_GADGET_STATE_CHANGE_163006", trigger_count = 0 }, { config_id = 1163007, name = "TIMER_EVENT_163007", event = EventType.EVENT_TIMER_EVENT, source = "", condition = "condition_EVENT_TIMER_EVENT_163007", action = "action_EVENT_TIMER_EVENT_163007", trigger_count = 0 }, { config_id = 1163008, name = "VARIABLE_CHANGE_163008", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_163008", action = "action_EVENT_VARIABLE_CHANGE_163008", trigger_count = 0 }, -- 踩踏重力压板后1)改变底座状态;2)启动台座 { config_id = 1163012, name = "GADGET_STATE_CHANGE_163012", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_163012", action = "action_EVENT_GADGET_STATE_CHANGE_163012", trigger_count = 0 }, -- 离开重力压板后1)重置底座状态;2)重置台座位置 { config_id = 1163013, name = "GADGET_STATE_CHANGE_163013", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_163013", action = "action_EVENT_GADGET_STATE_CHANGE_163013", trigger_count = 0 } } -- 变量 variables = { { config_id = 1, name = "active_count", value = 0, no_refresh = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = suite_1, monsters = { }, gadgets = { 163001, 163002, 163003, 163005, 163009, 163010, 163011 }, regions = { }, triggers = { "GADGET_STATE_CHANGE_163006", "TIMER_EVENT_163007", "VARIABLE_CHANGE_163008", "GADGET_STATE_CHANGE_163012", "GADGET_STATE_CHANGE_163013" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_163006(context, evt) if defs.gadget_1 ~= evt.param2 and defs.gadget_2 ~= evt.param2 and defs.gadget_3 ~= evt.param2 and defs.gadget_4 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_163006(context, evt) if 0 == ScriptLib.GetGroupVariableValue(context, "active_count") then ScriptLib.MarkPlayerAction(context, 1001, 1, 1) end if evt.param1 == GadgetState.Action01 then ScriptLib.ChangeGroupVariableValue(context, "active_count", -1) elseif evt.param1 == GadgetState.Action02 then ScriptLib.ChangeGroupVariableValue(context, "active_count", 1) ScriptLib.CreateGroupTimerEvent(context, defs.group_id, tostring(evt.param2), defs.timer) else return -1 end return 0 end -- 触发条件 function condition_EVENT_TIMER_EVENT_163007(context, evt) if evt.source_name ~= tostring(defs.gadget_1) and evt.source_name ~= tostring(defs.gadget_2) and evt.source_name ~= tostring(defs.gadget_3) and evt.source_name ~= tostring(defs.gadget_4) then return false end return true end -- 触发操作 function action_EVENT_TIMER_EVENT_163007(context, evt) if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, tonumber(evt.source_name), GadgetState.Action01) then return -1 end return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_163008(context, evt) if evt.param1 == evt.param2 then return false end if evt.param1 == -1 then ScriptLib.MarkPlayerAction(context, 1001, 4, 1) end if evt.param1 ~= defs.max_gear then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_163008(context, evt) ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_1)) ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_2)) ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_3)) ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_4)) if defs.gadget_1 ~= 0 then ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_1, GadgetState.GearStart) end if defs.gadget_2 ~= 0 then ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_2, GadgetState.GearStart) end if defs.gadget_3 ~=0 then ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_3, GadgetState.GearStart) end if defs.gadget_4 ~=0 then ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_4, GadgetState.GearStart) end if ScriptLib.CreateGadget(context, { config_id = defs.gadget_chest }) ~= 0 then return -1 end ScriptLib.MarkPlayerAction(context, 1001, 3, 1) return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_163012(context, evt) if 163009 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_163012(context, evt) -- 将configid为 163010 的物件更改为状态 GadgetState.GearStop if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 163010, GadgetState.GearStop) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 设置移动平台点阵,点阵id为point_array_id -- route_type = 0,1,2 [OneWay 单向/Reciprocate 往复/Loop 循环] -- turn_mode = true/false 开启/关闭 local tempParam = {route_type = 1, turn_mode = false} if 0 ~= ScriptLib.SetPlatformPointArray(context, 163011, 110100031, {1,2,3,4}, tempParam) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_pointArray") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_163013(context, evt) if 163009 ~= evt.param2 or GadgetState.Default ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_163013(context, evt) -- 将configid为 163010 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 163010, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 设置移动平台点阵,点阵id为point_array_id -- route_type = 0,1,2 [OneWay 单向/Reciprocate 往复/Loop 循环] -- turn_mode = true/false 开启/关闭 local tempParam = {route_type = 1, turn_mode = false} if 0 ~= ScriptLib.SetPlatformPointArray(context, 163011, 110100031, {1}, tempParam) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_pointArray") return -1 end return 0 end