-- 基础信息 local base_info = { group_id = 111101161 } -- Trigger变量 local defs = { group_ID = 111101161, trigger_playRegion = 161006, gadget_1 = 161002 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 161001, gadget_id = 70950068, pos = { x = 2984.614, y = 272.509, z = -1273.112 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 161002, gadget_id = 70950070, pos = { x = 2971.171, y = 270.625, z = -1287.810 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 161003, gadget_id = 70950069, pos = { x = 2984.841, y = 272.184, z = -1285.497 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 161004, gadget_id = 70950069, pos = { x = 2981.332, y = 271.398, z = -1287.355 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 161005, gadget_id = 70211111, pos = { x = 2978.316, y = 271.612, z = -1278.977 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 26, drop_tag = "解谜中级蒙德", isOneoff = true, persistent = true } } -- 区域 regions = { { config_id = 161006, shape = RegionShape.SPHERE, radius = 20, pos = { x = 2980.174, y = 271.960, z = -1274.991 }, ability_group_list = { "Move_Electric_Stake_Play" } } } -- 触发器 triggers = { { config_id = 1161007, name = "VARIABLE_CHANGE_161007", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_161007", action = "" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 161001, 161002, 161003, 161004 }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { }, gadgets = { }, regions = { 161006 }, triggers = { }, rand_weight = 100 }, { -- suite_id = 3, -- description = , monsters = { }, gadgets = { 161005 }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_161007(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"successed"为1 if ScriptLib.GetGroupVariableValue(context, "successed") ~= 1 then return false end return true end require "BlackBoxPlay/ChargingPort"