-- 基础信息 local base_info = { group_id = 111101159 } -- Trigger变量 local defs = { loop_mode = 0, group_ID = 111101159, gadget_1 = 159001, gadget_2 = 159002, gadget_3 = 159003, gadget_4 = 0, gadget_5 = 0 } -- DEFS_MISCS --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { [159001] = { config_id = 159001, gadget_id = 70330073, pos = { x = 2891.015, y = 269.875, z = -1301.554 }, rot = { x = 0.000, y = 280.160, z = 0.000 }, level = 1, state = GadgetState.Action01 }, [159002] = { config_id = 159002, gadget_id = 70330074, pos = { x = 2890.427, y = 269.874, z = -1296.692 }, rot = { x = 0.000, y = 235.959, z = 0.000 }, level = 1, state = GadgetState.Action02 }, [159003] = { config_id = 159003, gadget_id = 70330075, pos = { x = 2886.517, y = 269.871, z = -1293.414 }, rot = { x = 0.000, y = 208.061, z = 0.000 }, level = 1, state = GadgetState.Action03 }, [159006] = { config_id = 159006, gadget_id = 70211111, pos = { x = 2882.721, y = 269.958, z = -1298.804 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 26, drop_tag = "解谜中级蒙德", isOneoff = true, persistent = true } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1159007, name = "VARIABLE_CHANGE_159007", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_159007", action = "" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 159001, 159002, 159003 }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { }, gadgets = { 159006 }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_159007(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"successed"为1 if ScriptLib.GetGroupVariableValue(context, "successed") ~= 1 then return false end return true end require "BlackBoxPlay/LightResonanceStone"