-- 基础信息 local base_info = { group_id = 111101149 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 149001, gadget_id = 70350267, pos = { x = 2695.166, y = 263.970, z = -1619.223 }, rot = { x = 0.000, y = 207.268, z = 0.000 }, level = 1 }, { config_id = 149002, gadget_id = 70350220, pos = { x = 2691.589, y = 263.717, z = -1626.349 }, rot = { x = 0.000, y = 24.155, z = 0.000 }, level = 1 }, { config_id = 149003, gadget_id = 70211112, pos = { x = 2689.552, y = 264.437, z = -1618.177 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 26, drop_tag = "解谜中级蒙德", state = GadgetState.ChestLocked, isOneoff = true, persistent = true } } -- 区域 regions = { -- 用来加载球拍技能的region,无trigger作用,只导出region { config_id = 149007, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2691.589, y = 263.717, z = -1626.349 }, ability_group_list = { "ActivityAbility_LudiHarpastum_Racket", "ActivityAbility_LudiHarpastum_Hit_02" } } } -- 触发器 triggers = { -- 监听场地边线状态变为201时,将发球机切换至201状态 { config_id = 1149004, name = "GADGET_STATE_CHANGE_149004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_149004", action = "action_EVENT_GADGET_STATE_CHANGE_149004", trigger_count = 0 }, -- 监听场地边线状态变为0时,将发球机切换至0状态 { config_id = 1149005, name = "GADGET_STATE_CHANGE_149005", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_149005", action = "action_EVENT_GADGET_STATE_CHANGE_149005", trigger_count = 0 }, -- 开启宝箱后,将Group进度改成EndSuite(2) { config_id = 1149006, name = "ANY_GADGET_DIE_149006", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_149006", action = "action_EVENT_ANY_GADGET_DIE_149006" }, -- 发球机石板被销毁后,宝箱被解锁 { config_id = 1149008, name = "ANY_GADGET_DIE_149008", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_149008", action = "action_EVENT_ANY_GADGET_DIE_149008" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 2, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 149001, 149002, 149003 }, regions = { 149007 }, triggers = { "GADGET_STATE_CHANGE_149004", "GADGET_STATE_CHANGE_149005", "ANY_GADGET_DIE_149006", "ANY_GADGET_DIE_149008" }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_149004(context, evt) if 149002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_149004(context, evt) -- 将configid为 149001 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 149001, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_149005(context, evt) if 149002 ~= evt.param2 or GadgetState.Default ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_149005(context, evt) -- 将configid为 149001 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 149001, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_GADGET_DIE_149006(context, evt) if 149003 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_GADGET_DIE_149006(context, evt) -- group调整group进度,只对非randSuite有效 if 0 ~= ScriptLib.GoToGroupSuite(context, 111101149, 2) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite") return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_GADGET_DIE_149008(context, evt) if 149001 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_GADGET_DIE_149008(context, evt) -- 将configid为 149003 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 149003, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end