-- 基础信息 local base_info = { group_id = 111101130 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 130001, monster_id = 21011201, pos = { x = 2698.552, y = 280.903, z = -1474.004 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 24, drop_tag = "丘丘人" }, { config_id = 130002, monster_id = 28020301, pos = { x = 2698.755, y = 281.030, z = -1473.900 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 24, drop_tag = "走兽" }, { config_id = 130003, monster_id = 28020102, pos = { x = 2698.708, y = 281.047, z = -1473.891 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 24, drop_tag = "走兽" } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 130004, gadget_id = 70360045, pos = { x = 2698.439, y = 280.454, z = -1474.098 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 24 }, { config_id = 130005, gadget_id = 70211101, pos = { x = 2698.563, y = 280.964, z = -1473.932 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 26, drop_tag = "解谜低级蒙德", showcutscene = true, isOneoff = true } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1130006, name = "GADGET_STATE_CHANGE_130006", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_130006", action = "action_EVENT_GADGET_STATE_CHANGE_130006", trigger_count = 0 }, { config_id = 1130007, name = "GADGET_STATE_CHANGE_130007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_130007", action = "action_EVENT_GADGET_STATE_CHANGE_130007" }, { config_id = 1130008, name = "GADGET_STATE_CHANGE_130008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_130008", action = "action_EVENT_GADGET_STATE_CHANGE_130008" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = true } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 130004 }, regions = { }, triggers = { "GADGET_STATE_CHANGE_130006" }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { }, gadgets = { 130004 }, regions = { }, triggers = { "GADGET_STATE_CHANGE_130007" }, rand_weight = 100 }, { -- suite_id = 3, -- description = , monsters = { }, gadgets = { 130004 }, regions = { }, triggers = { "GADGET_STATE_CHANGE_130008" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_130006(context, evt) if 130004 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_130006(context, evt) -- 创建id为130005的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 130005 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 130003, delay_time = 0 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_130007(context, evt) if 130004 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_130007(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 130001, delay_time = 0 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_130008(context, evt) if 130004 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_130008(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 130002, delay_time = 0 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster") return -1 end return 0 end