-- 基础信息 local base_info = { group_id = 111101116 } -- Trigger变量 local defs = { point_sum = 11, route_2 = 110100051, gadget_seelie = 116002 } -- DEFS_MISCS defs.final_point = defs.point_sum - 1 --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 116001, gadget_id = 70710006, pos = { x = 2641.969, y = 249.163, z = -1249.489 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 116002, gadget_id = 70710010, pos = { x = 2656.969, y = 247.880, z = -1263.791 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, route_id = 110100052 }, { config_id = 116003, gadget_id = 70710007, pos = { x = 2642.669, y = 248.994, z = -1250.590 }, rot = { x = 0.000, y = 148.000, z = 0.000 }, level = 1 }, { config_id = 116004, gadget_id = 70211111, pos = { x = 2641.853, y = 247.996, z = -1248.133 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 26, drop_tag = "解谜中级蒙德", showcutscene = true, isOneoff = true, persistent = true } } -- 区域 regions = { { config_id = 116007, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2658.469, y = 247.996, z = -1263.691 } } } -- 触发器 triggers = { { config_id = 1116005, name = "PLATFORM_REACH_POINT_116005", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_116005", action = "action_EVENT_PLATFORM_REACH_POINT_116005", trigger_count = 0 }, { config_id = 1116006, name = "AVATAR_NEAR_PLATFORM_116006", event = EventType.EVENT_AVATAR_NEAR_PLATFORM, source = "", condition = "condition_EVENT_AVATAR_NEAR_PLATFORM_116006", action = "action_EVENT_AVATAR_NEAR_PLATFORM_116006", trigger_count = 0 }, { config_id = 1116007, name = "ENTER_REGION_116007", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_116007", action = "action_EVENT_ENTER_REGION_116007", trigger_count = 0 }, { config_id = 1116008, name = "GADGET_STATE_CHANGE_116008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_116008", action = "action_EVENT_GADGET_STATE_CHANGE_116008" } } -- 变量 variables = { { config_id = 1, name = "isFinish", value = 0, no_refresh = true } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { io_type = 1, suite = 1, end_suite = 2, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suite_disk = { [1] = { gadgets = { { config_id = 116001, state = 0 } }, monsters = { }, regions = { }, triggers = { }, npcs = { }, variables = { { config_id = 1, name = "isFinish", value = 0, no_refresh = true } } }, [2] = { gadgets = { { config_id = 116001, state = 0 }, { config_id = 116002, state = 0, platform_info = { point_id = 0, move_type = 1, route_id = 0, route_index = 0, is_started = false } }, { config_id = 116003, state = 0 } }, monsters = { }, regions = { 116007 }, triggers = { "PLATFORM_REACH_POINT_116005", "AVATAR_NEAR_PLATFORM_116006", "ENTER_REGION_116007", "GADGET_STATE_CHANGE_116008" }, npcs = { }, variables = { { config_id = 1, name = "isFinish", value = 0, no_refresh = true } } }, [3] = { gadgets = { { config_id = 116001, state = 203 }, { config_id = 116004, state = 0 } }, monsters = { }, regions = { }, triggers = { }, npcs = { }, variables = { { config_id = 1, name = "isFinish", value = 1, no_refresh = true } } } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_PLATFORM_REACH_POINT_116005(context, evt) if defs.gadget_seelie ~= evt.param1 then return false end if defs.route_2 ~= evt.param2 then return false end if defs.final_point ~= evt.param3 then return false end return true end -- 触发操作 function action_EVENT_PLATFORM_REACH_POINT_116005(context, evt) -- 将configid为 116001 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 116001, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 停止移动平台 if 0 ~= ScriptLib.StopPlatform(context, 116002) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : stop_platform") return -1 end -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 116002 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 2005, 3, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end return 0 end -- 触发条件 function condition_EVENT_AVATAR_NEAR_PLATFORM_116006(context, evt) if defs.gadget_seelie ~= evt.param1 then return false end if defs.route_2 ~= evt.param2 then return false end if defs.final_point == evt.param3 then return false end return true end -- 触发操作 function action_EVENT_AVATAR_NEAR_PLATFORM_116006(context, evt) if 0 ~= ScriptLib.StartPlatform(context, 116002) then return -1 end -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= evt.param3 then ScriptLib.MarkPlayerAction(context, 2005, 2, evt.param3 + 1) end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_116007(context, evt) if evt.param1 ~= 116007 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_116007(context, evt) -- 设置移动平台路径 if 0 ~= ScriptLib.SetPlatformRouteId(context, 116002, 110100051) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_routeId") return -1 end -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 116003 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 2005, 1, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_116008(context, evt) if 116001 ~= evt.param2 or GadgetState.GearAction1 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_116008(context, evt) ScriptLib.GoToFlowSuite(context, 111101116, 3) ScriptLib.SetGroupGadgetStateByConfigId(context, 111101114, 114002, GadgetState.Default) return 0 end