-- 基础信息 local base_info = { group_id = 111101114 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { { config_id = 114001, npc_id = 9002, pos = { x = 2629.035, y = 251.058, z = -1255.340 }, rot = { x = 0.000, y = 0.000, z = 0.000 } } } -- 装置 gadgets = { { config_id = 114002, gadget_id = 70350081, pos = { x = 2636.458, y = 250.033, z = -1255.611 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop, persistent = true }, { config_id = 114003, gadget_id = 70350081, pos = { x = 2632.010, y = 250.461, z = -1251.216 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop, persistent = true }, { config_id = 114004, gadget_id = 70350081, pos = { x = 2626.684, y = 251.265, z = -1252.613 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop, persistent = true }, { config_id = 114005, gadget_id = 70360079, pos = { x = 2630.765, y = 255.794, z = -1261.334 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true }, { config_id = 114006, gadget_id = 70211001, pos = { x = 2629.810, y = 251.037, z = -1265.291 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "战斗低级蒙德", isOneoff = true, persistent = true }, { config_id = 114007, gadget_id = 70900007, pos = { x = 2631.253, y = 250.702, z = -1254.683 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1114008, name = "GADGET_STATE_CHANGE_114008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_114008", action = "action_EVENT_GADGET_STATE_CHANGE_114008", trigger_count = 0 }, { config_id = 1114009, name = "GADGET_STATE_CHANGE_114009", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_114009", action = "action_EVENT_GADGET_STATE_CHANGE_114009", trigger_count = 0 }, { config_id = 1114010, name = "GROUP_LOAD_114010", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_114010", action = "action_EVENT_GROUP_LOAD_114010", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 114002, 114003, 114004, 114005, 114006, 114007 }, regions = { }, triggers = { "GADGET_STATE_CHANGE_114008", "GADGET_STATE_CHANGE_114009", "GROUP_LOAD_114010" }, npcs = { 114001 }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_114008(context, evt) if 114007 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_114008(context, evt) ScriptLib.GoToFlowSuite(context, 111101116, 2) ScriptLib.GoToFlowSuite(context, 111101117, 2) ScriptLib.GoToFlowSuite(context, 111101118, 2) return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_114009(context, evt) -- 判断变量"isFinish"为1 if ScriptLib.GetGroupVariableValueByGroup(context, "isFinish", 111101116) ~= 1 then return false end -- 判断变量"isFinish"为1 if ScriptLib.GetGroupVariableValueByGroup(context, "isFinish", 111101117) ~= 1 then return false end -- 判断变量"isFinish"为1 if ScriptLib.GetGroupVariableValueByGroup(context, "isFinish", 111101118) ~= 1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_114009(context, evt) -- 将configid为 114005 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 114005, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发条件 function condition_EVENT_GROUP_LOAD_114010(context, evt) -- 判断变量"isFinish"为1 if ScriptLib.GetGroupVariableValueByGroup(context, "isFinish", 111101116) ~= 1 then return false end -- 判断变量"isFinish"为1 if ScriptLib.GetGroupVariableValueByGroup(context, "isFinish", 111101117) ~= 1 then return false end -- 判断变量"isFinish"为1 if ScriptLib.GetGroupVariableValueByGroup(context, "isFinish", 111101118) ~= 1 then return false end return true end -- 触发操作 function action_EVENT_GROUP_LOAD_114010(context, evt) -- 将configid为 114005 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 114005, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end