-- 基础信息 local base_info = { group_id = 111101112 } -- Trigger变量 local defs = { loop_mode = 1, group_ID = 111101112, gadget_1 = 112001, gadget_2 = 112002, gadget_3 = 112003, gadget_4 = 112004, gadget_5 = 112005 } -- DEFS_MISCS --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { [112001] = { config_id = 112001, gadget_id = 70950055, pos = { x = 2653.000, y = 248.611, z = -1297.497 }, rot = { x = 0.000, y = 203.830, z = 0.000 }, level = 1, state = GadgetState.Action01 }, [112002] = { config_id = 112002, gadget_id = 70950055, pos = { x = 2652.882, y = 248.344, z = -1290.830 }, rot = { x = 0.000, y = 143.400, z = 0.000 }, level = 1, state = GadgetState.Action02 }, [112003] = { config_id = 112003, gadget_id = 70950055, pos = { x = 2645.922, y = 249.898, z = -1289.027 }, rot = { x = 0.000, y = 107.100, z = 0.000 }, level = 1, state = GadgetState.Action03 }, [112004] = { config_id = 112004, gadget_id = 70950055, pos = { x = 2639.379, y = 250.152, z = -1288.801 }, rot = { x = 0.000, y = 60.460, z = 0.000 }, level = 1, state = GadgetState.Action01 }, [112005] = { config_id = 112005, gadget_id = 70950055, pos = { x = 2637.229, y = 250.528, z = -1295.643 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.Action02 }, [112006] = { config_id = 112006, gadget_id = 70211111, pos = { x = 2644.705, y = 248.628, z = -1294.748 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 26, drop_tag = "解谜中级蒙德", isOneoff = true, persistent = true } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1112007, name = "VARIABLE_CHANGE_112007", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_112007", action = "" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 112001, 112002, 112003, 112004, 112005 }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { }, gadgets = { 112006 }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_112007(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"successed"为1 if ScriptLib.GetGroupVariableValue(context, "successed") ~= 1 then return false end return true end require "BlackBoxPlay/LightResonanceStone"