-- 基础信息 local base_info = { group_id = 111101094 } -- DEFS_MISCS local defs = { RevivePoint = {pos = {x=2153.553, y= 217.2468, z=-1402.285}, radius = 2, rot = {x=0, y=196.7968, z=0}}, group_id = 111101094 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { [94006] = { config_id = 94006, monster_id = 21010701, pos = { x = 2195.709, y = 212.353, z = -1478.690 }, rot = { x = 12.865, y = 279.999, z = 2.543 }, level = 1, drop_tag = "丘丘人", affix = { 1403, 1405, 1407 }, isElite = true }, [94008] = { config_id = 94008, monster_id = 21011002, pos = { x = 2184.225, y = 212.768, z = -1477.651 }, rot = { x = 0.000, y = 96.705, z = 0.000 }, level = 1, drop_id = 1000100, affix = { 1403, 1407, 1405 }, isElite = true, pose_id = 32 }, [94009] = { config_id = 94009, monster_id = 21020101, pos = { x = 2189.752, y = 212.660, z = -1483.322 }, rot = { x = 0.000, y = 268.578, z = 0.000 }, level = 1, drop_id = 1000100, affix = { 1403, 1407, 1405 }, isElite = true, pose_id = 401 }, [94014] = { config_id = 94014, monster_id = 21030203, pos = { x = 2193.244, y = 212.782, z = -1485.749 }, rot = { x = 12.865, y = 284.567, z = 2.543 }, level = 1, drop_tag = "丘丘萨满", affix = { 1403, 1405, 1407 }, isElite = true }, [94015] = { config_id = 94015, monster_id = 21010501, pos = { x = 2173.595, y = 221.599, z = -1482.334 }, rot = { x = 0.000, y = 2.726, z = 0.000 }, level = 1, drop_id = 1000100, affix = { 1403, 1407, 1405 }, isElite = true, pose_id = 32 }, [94039] = { config_id = 94039, monster_id = 21010301, pos = { x = 2179.654, y = 213.788, z = -1480.410 }, rot = { x = 0.000, y = 331.378, z = 0.000 }, level = 1, drop_id = 1000100, affix = { 1403, 1407, 1405 }, isElite = true }, [94040] = { config_id = 94040, monster_id = 21010301, pos = { x = 2191.115, y = 212.501, z = -1472.931 }, rot = { x = 0.000, y = 239.426, z = 0.000 }, level = 1, drop_id = 1000100, affix = { 1403, 1407, 1405 }, isElite = true } } -- NPC npcs = { } -- 装置 gadgets = { [94023] = { config_id = 94023, gadget_id = 70360166, pos = { x = 2209.820, y = 213.800, z = -1487.222 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100, drop_count = 1, persistent = true }, [94024] = { config_id = 94024, gadget_id = 70360166, pos = { x = 2195.732, y = 212.329, z = -1472.175 }, rot = { x = 0.000, y = 249.449, z = 0.000 }, level = 1, drop_id = 1000100, drop_count = 1, persistent = true }, [94093] = { config_id = 94093, gadget_id = 70360025, pos = { x = 2162.032, y = 221.631, z = -1384.395 }, rot = { x = 0.000, y = 349.859, z = 0.000 }, level = 1 }, [94094] = { config_id = 94094, gadget_id = 70350085, pos = { x = 2162.032, y = 222.507, z = -1384.395 }, rot = { x = 0.000, y = 349.859, z = 0.000 }, level = 1 } } -- 区域 regions = { -- 进入区域后-开启挑战 [94041] = { config_id = 94041, shape = RegionShape.SPHERE, radius = 80, pos = { x = 2211.472, y = 213.802, z = -1481.959 } }, -- 结束挑战 [94095] = { config_id = 94095, shape = RegionShape.SPHERE, radius = 2, pos = { x = 2162.032, y = 221.166, z = -1384.395 } } } -- 触发器 triggers = { { config_id = 1094020, name = "GADGET_STATE_CHANGE_94020", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_94020", action = "action_EVENT_GADGET_STATE_CHANGE_94020", trigger_count = 0 }, -- 进入区域后-开启挑战 { config_id = 1094041, name = "ENTER_REGION_94041", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_94041", action = "action_EVENT_ENTER_REGION_94041", trigger_count = 0 }, { config_id = 1094042, name = "ANY_GADGET_DIE_94042", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_94042", action = "", trigger_count = 0, tag = "998" }, { config_id = 1094043, name = "ANY_GADGET_DIE_94043", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_94043", action = "", trigger_count = 0, tag = "998" }, { config_id = 1094044, name = "CHALLENGE_SUCCESS_94044", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1001", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_94044", trigger_count = 0 }, { config_id = 1094045, name = "CHALLENGE_FAIL_94045", event = EventType.EVENT_CHALLENGE_FAIL, source = "100", condition = "", action = "action_EVENT_CHALLENGE_FAIL_94045", trigger_count = 0 }, { config_id = 1094046, name = "GADGET_STATE_CHANGE_94046", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_94046", action = "action_EVENT_GADGET_STATE_CHANGE_94046", trigger_count = 0 }, { config_id = 1094047, name = "MONSTER_BATTLE_94047", event = EventType.EVENT_MONSTER_BATTLE, source = "", condition = "", action = "action_EVENT_MONSTER_BATTLE_94047" }, -- 结束挑战 { config_id = 1094095, name = "ENTER_REGION_94095", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_94095", action = "action_EVENT_ENTER_REGION_94095", trigger_count = 0, tag = "999" }, { config_id = 1094097, name = "CHALLENGE_SUCCESS_94097", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "100", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_94097", trigger_count = 0 } } -- 变量 variables = { { config_id = 1, name = "hasStarted", value = 0, no_refresh = true } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 3, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = 常驻营地组, monsters = { 94009, 94015, 94039, 94040 }, gadgets = { 94023, 94024 }, regions = { 94041 }, triggers = { "GADGET_STATE_CHANGE_94020", "ENTER_REGION_94041", "ANY_GADGET_DIE_94042", "ANY_GADGET_DIE_94043", "CHALLENGE_SUCCESS_94044", "CHALLENGE_FAIL_94045", "GADGET_STATE_CHANGE_94046", "MONSTER_BATTLE_94047", "CHALLENGE_SUCCESS_94097" }, rand_weight = 100 }, { -- suite_id = 2, -- description = 撤离目标组, monsters = { }, gadgets = { 94093, 94094 }, regions = { 94095 }, triggers = { "ENTER_REGION_94095" }, rand_weight = 0 }, { -- suite_id = 3, -- description = 埋伏怪物组, monsters = { 94006, 94008, 94014 }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 0 }, { -- suite_id = 4, -- description = 挑战完成存档用, monsters = { }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_94020(context, evt) -- 检测config_id为94023的gadget是否从GadgetState.Default变为GadgetState.GearStart if 94023 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 or GadgetState.Default ~= evt.param3 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_94020(context, evt) -- 在指定位置对应半径范围播放reminder local pos = {x=2209.82,y=213.8002,z=-1487.222} if 0 ~= ScriptLib.ShowReminderRadius(context, 400032, pos, 5) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui_bypos") return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_94041(context, evt) if evt.param1 ~= 94041 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end -- 判断变量"hasStarted"为0 if ScriptLib.GetGroupVariableValue(context, "hasStarted") ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_94041(context, evt) ScriptLib.SetGroupVariableValue(context, "hasStarted", 1) ScriptLib.CreateFatherChallenge(context, 100, 64, 600, {success=200, fail=100, fail_on_wipe=true}) ScriptLib.AttachChildChallenge(context, 100, 1001, 65, {2,998,2}, {},{success=100,fail=100}) ScriptLib.StartFatherChallenge(context, 100) return 0 end -- 触发条件 function condition_EVENT_ANY_GADGET_DIE_94042(context, evt) if 94023 ~= evt.param1 then return false end return true end -- 触发条件 function condition_EVENT_ANY_GADGET_DIE_94043(context, evt) if 94024 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_CHALLENGE_SUCCESS_94044(context, evt) ScriptLib.AttachChildChallenge(context, 100, 1002, 66, {4,999,1}, {},{success=100,fail=100}) ScriptLib.AddExtraGroupSuite(context, defs.group_id, 4) return 0 end -- 触发操作 function action_EVENT_CHALLENGE_FAIL_94045(context, evt) ScriptLib.RefreshGroup(context, {group_id = defs.group_id, suite = 1}) ScriptLib.SetGroupVariableValue(context, "hasStarted", 0) return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_94046(context, evt) -- 检测config_id为94024的gadget是否从GadgetState.Default变为GadgetState.GearStart if 94024 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 or GadgetState.Default ~= evt.param3 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_94046(context, evt) -- 在指定位置对应半径范围播放reminder local pos = {x=2195.732,y=212.3285,z=-1472.175} if 0 ~= ScriptLib.ShowReminderRadius(context, 400032, pos, 5) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui_bypos") return -1 end return 0 end -- 触发操作 function action_EVENT_MONSTER_BATTLE_94047(context, evt) -- 添加suite3的新内容 ScriptLib.AddExtraGroupSuite(context, 111101094, 3) return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_94095(context, evt) if evt.param1 ~= 94095 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_94095(context, evt) -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 94093 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 94094 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end return 0 end -- 触发操作 function action_EVENT_CHALLENGE_SUCCESS_94097(context, evt) -- group调整group进度,只对非randSuite有效 if 0 ~= ScriptLib.GoToGroupSuite(context, 111101094, 3) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite") return -1 end return 0 end